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-rw-r--r--Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
index 687b09f..02913b8 100644
--- a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
+++ b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
@@ -107,7 +107,7 @@ Now the tileset palette data will take up twice as much space—one byte per til
+SECTION "Tileset Palettes", ROMX
INCLUDE "engine/map_palettes.asm"
- INCLUDE "gfx/tilesets/palette_maps.asm"
+ INCLUDE "gfx/tileset_palette_maps.asm"
+
+
+SECTION "bank13", ROMX