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authorsurskitty <surskitty@gmail.com>2018-03-15 20:03:57 -0400
committersurskitty <surskitty@gmail.com>2018-03-15 20:03:57 -0400
commit680ac4cd494fae3e4bf10c186db48641ba1482c0 (patch)
treec14bb5377c6d4694f9b745bd194f168c3874881f
parent50ddc4785f5f9d53436edc1c8d5f0df9455d465a (diff)
Updated Allow map tiles to appear above sprites (so NPCs can walk behind tiles) with PRIORITY colors (markdown)
-rw-r--r--Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
index 687b09f..02913b8 100644
--- a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
+++ b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
@@ -107,7 +107,7 @@ Now the tileset palette data will take up twice as much space—one byte per til
+SECTION "Tileset Palettes", ROMX
INCLUDE "engine/map_palettes.asm"
- INCLUDE "gfx/tilesets/palette_maps.asm"
+ INCLUDE "gfx/tileset_palette_maps.asm"
+
+
+SECTION "bank13", ROMX