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-rw-r--r--Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md2
-rw-r--r--Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md2
-rw-r--r--Dive.md2
3 files changed, 6 insertions, 0 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
index 9eade6e..d46c932 100644
--- a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
+++ b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md
@@ -2,6 +2,8 @@ Usually on overworld maps, sprites go on top of tiles. But there are exceptions:
Is it possible to make *any* tile in a tileset appear above sprites? Yes.
+(The code for this feature was adapted from [Pokémon Polished Crystal](https://github.com/Rangi42/polishedcrystal/).)
+
## Contents
diff --git a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md
index bfac78d..2a8e92c 100644
--- a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md
+++ b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md
@@ -2,6 +2,8 @@ The NPC trainer teams in pokecrystal are fairly limited: their Pokémon can hold
This tutorial will fix all of those problems.
+(The code for this feature was adapted from [Pokémon Polished Crystal](https://github.com/Rangi42/polishedcrystal/).)
+
## Contents
diff --git a/Dive.md b/Dive.md
index 8dbf05f..cf26b39 100644
--- a/Dive.md
+++ b/Dive.md
@@ -1,5 +1,7 @@
Gen 3 introduced Dive, a field move that can reach the seafloor, as HM08. Fully implementing Dive is fairly complicated: its in-battle effect is similar to Dig and Fly but not exactly the same, and its field effect requires a lot of changes.
+(The code for this feature was adapted from [Pokémon Orange](https://github.com/PiaCarrot/pokeorange/).)
+
## TOC