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3 files changed, 6 insertions, 0 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md index 9eade6e..d46c932 100644 --- a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md +++ b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md @@ -2,6 +2,8 @@ Usually on overworld maps, sprites go on top of tiles. But there are exceptions: Is it possible to make *any* tile in a tileset appear above sprites? Yes. +(The code for this feature was adapted from [Pokémon Polished Crystal](https://github.com/Rangi42/polishedcrystal/).) + ## Contents diff --git a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md index bfac78d..2a8e92c 100644 --- a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md +++ b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md @@ -2,6 +2,8 @@ The NPC trainer teams in pokecrystal are fairly limited: their Pokémon can hold This tutorial will fix all of those problems. +(The code for this feature was adapted from [Pokémon Polished Crystal](https://github.com/Rangi42/polishedcrystal/).) + ## Contents @@ -1,5 +1,7 @@ Gen 3 introduced Dive, a field move that can reach the seafloor, as HM08. Fully implementing Dive is fairly complicated: its in-battle effect is similar to Dig and Fly but not exactly the same, and its field effect requires a lot of changes. +(The code for this feature was adapted from [Pokémon Orange](https://github.com/PiaCarrot/pokeorange/).) + ## TOC |