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-rw-r--r-- | Expand-tilesets-from-192-tiles-to-249.md | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/Expand-tilesets-from-192-tiles-to-249.md b/Expand-tilesets-from-192-tiles-to-249.md index aef3162..08319b8 100644 --- a/Expand-tilesets-from-192-tiles-to-249.md +++ b/Expand-tilesets-from-192-tiles-to-249.md @@ -7,7 +7,16 @@ VRAM is divided into six areas, each 128 tiles large. The bottom-left and bottom It's fairly simple to use $E0 to $FF for 32 more map tiles. We can also use $60 to $78 by moving the handful of necessary text tiles into the main font area. It's technically possible to use $79 to $7E as well, leaving only $7F for the space character, but the procedure is more complicated. -## TOC +## Contents + +- [1. Load tile graphics into three more VRAM rows](#1-load-tile-graphics-into-three-more-vram-rows) +- [2. Update the tilesets' graphics](#2-update-the-tilesets-graphics) +- [3. Update the tilesets' palette maps](#3-update-the-tilesets-palette-maps) +- [4. Change which tiles hide sprites behind them](#4-change-which-tiles-hide-sprites-behind-them) +- [5. Edit the font graphics](#5-edit-the-font-graphics) +- [6. Don't load the deleted font graphics](#6-dont-load-the-deleted-font-graphics) +- [7. Update the character set](#7-update-the-character-set) +- [8. Change some hard-coded tile placements](#8-change-some-hard-coded-tile-placements) ## 1. Load tile graphics into three more VRAM rows |