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-rw-r--r--Dive.md26
1 files changed, 19 insertions, 7 deletions
diff --git a/Dive.md b/Dive.md
index 4ea4633..0f54e44 100644
--- a/Dive.md
+++ b/Dive.md
@@ -14,6 +14,8 @@ TODO
## 1. Start to prepare the Dive move
+Refer to [this tutorial](Add-a-new-move).
+
- constants/move_constants.asm
- data/moves/names.asm
- data/moves/descriptions.asm
@@ -52,6 +54,8 @@ TODO
## 5. Prepare the HM08 item
+Refer to [this tutorial](Add-a-new-TM-or-HM).
+
- constants/item_constants.asm
- data/items/names.asm
- data/items/attributes.asm
@@ -69,6 +73,8 @@ TODO
## 7. Start to prepare the Dive field move effect
+Refer to [this tutorial](Add-a-new-field-move-effect).
+
- constants/menu_constants.asm
- data/mon_menu.asm
- engine/menus/start_menu.asm
@@ -105,6 +111,8 @@ TODO
## 13. Design a sprite for swimming underwater
+Refer to [this tutorial](Add-a-new-overworld-sprite).
+
- gfx/sprites/dive.png
- constants/sprite_constants.asm
- data/sprites/sprites.asm
@@ -122,6 +130,8 @@ TODO
## 15. Start creating a unique tileset for underwater maps
+Refer to [this tutorial](Add-a-new-tileset).
+
- constants/tileset_constants.asm
- gfx/tilesets/underwater.png
- gfx/tilesets/underwater_palette_map.asm
@@ -137,7 +147,13 @@ TODO
- engine/events/overworld.asm (again)
-## 17. Animate underwater seaweed and bubbles
+## 17. Fix bugs that affect the Dive features
+
+- engine/overworld/overworld.asm
+- home/map.asm
+
+
+## 18. Animate underwater seaweed and bubbles
- gfx/tilesets/bubble/1.png
- gfx/tilesets/bubble/2.png
@@ -157,12 +173,6 @@ TODO
- engine/gfx/color.asm
-## 18. Fix bugs that affect the Dive features
-
-- engine/overworld/overworld.asm
-- home/map.asm
-
-
## 19. Receive HM08 Dive and explain it
- constants/event_flags.asm
@@ -181,6 +191,8 @@ TODO
## 21. Add a map with Dive spots
+Refer to [this tutorial](Add-a-new-map-object-movement-behavior).
+
- maps/Route41.blk
- maps/Route41.asm
- maps/Route41Underwater.blk