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-rw-r--r--Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md4
-rw-r--r--Infinitely-reusable-TMs.md17
2 files changed, 9 insertions, 12 deletions
diff --git a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md
index 90d14b8..7590af1 100644
--- a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md
+++ b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-and-nicknames.md
@@ -1324,7 +1324,3 @@ Anyway, we're done now. Just like [step 1](#1-refactor-trainer-types-to-use-bit-
## 6. Add a trainer type flag for variable parties
[TODO](https://hax.iimarckus.org/topic/7137/)
-
-## 7. Change the Stat Exp code to EVs for those who've done [this](https://github.com/pret/pokecrystal/wiki/Replace-stat-experience-with-EVs) tutorial.
-
-TODO
diff --git a/Infinitely-reusable-TMs.md b/Infinitely-reusable-TMs.md
index 91ea008..b53a8d5 100644
--- a/Infinitely-reusable-TMs.md
+++ b/Infinitely-reusable-TMs.md
@@ -315,19 +315,20 @@ First, edit [maps/MrPsychicsHouse.asm](..blobs/master/maps/MrPsychicsHouse.asm):
```diff
MrPsychic:
- faceplayer
- opentext
+ faceplayer
+ opentext
- checkevent EVENT_GOT_TM29_PSYCHIC
+ checkitem TM_PSYCHIC_M
- iftrue .AlreadyGotItem
- writetext MrPsychicText1
- buttonsound
- verbosegiveitem TM_PSYCHIC_M
- iffalse .Done
+ iftrue .AlreadyGotItem
+ writetext MrPsychicText1
+ buttonsound
+ verbosegiveitem TM_PSYCHIC_M
+ iffalse .Done
- setevent EVENT_GOT_TM29_PSYCHIC
+ ...
```
-This change just makes the check an item check instead of event check so that if TM29 has been purchased from the Celadon Game Corner Mr. Psychic doesn't give the player another one.
+This change just makes the check an item check instead of event check, so that if TM29 has been purchased from the Celadon Game Corner, Mr. Psychic won't give the player another one.
Now edit [maps/DarkCaveBlackthornEntrance.asm](../blob/master/maps/DarkCaveBlackthornEntrance.asm):