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-rw-r--r--Add-a-new-tileset.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/Add-a-new-tileset.md b/Add-a-new-tileset.md
index b7bd2b0..adb223f 100644
--- a/Add-a-new-tileset.md
+++ b/Add-a-new-tileset.md
@@ -128,11 +128,11 @@ Download [gfx/blocksets/gate.bst](https://github.com/pret/pokered/blob/master/gf
If this were an original tileset, you would have to create the file. You can create an empty text file with the extension .bin instead of .txt, or run the command `touch data/tilesets/museum_metatiles.bin` the same way you run `make`. Either way, you'd still have to define the blocks. You can technically design blocks with a hex editor, typing in tile IDs one by one, but that's tedious.
-Instead, you can use [Polished Map](https://github.com/Rangi42/polished-map). It's a program for editing maps and tilesets. Just open any of the [maps/\*.blk](../tree/master/maps/) files and pick "museum" as its tileset. As long as the graphics, palette map, and metatiles.bin files exist, this will work. Then click Tools → Resize Blockset… (or the blue **±** button) to add some blocks to the sidebar, and right-click one of them to open the block editor.
+Instead, you can use [Polished Map](https://github.com/Rangi42/polished-map). It's a program for editing maps and tilesets. Just open any of the [maps/\*.blk](../tree/master/maps/) files and pick "museum" as its tileset. As long as the graphics, palette map, and metatiles.bin files exist, this will work. Then click Tools → Resize Blockset… (or the blue **±** button) to add some blocks to the sidebar, and right-click one of them to open the block editor:
![Screenshot](screenshots/polished-map-edit-block.png)
-You can also edit the tileset graphics and palette map from within Polished Map. Just click Tools → Edit Tileset… (or the green puzzle piece button).
+You can also edit the tileset graphics and palette map from within Polished Map. Just click Tools → Edit Tileset… (or the green puzzle piece button):
![Screenshot](screenshots/polished-map-edit-tile.png)
@@ -140,7 +140,7 @@ Note that the first block, with ID 0, is special. Whatever a map's border block
Anyway, once you've designed the blocks (and maybe edited the tiles), save your changes and close Polished Map. If you accidentally changed the map too, just revert the changes to the .blk file. (You *are* using Git to track your changes and frequently committing them, right?)
-Here, I copied [maps/museum1f.blk](https://github.com/pret/pokered/blob/master/maps/museum1f.blk) from pokered, saved it as **maps/PewterMuseum1F.blk**, and opened it in Polished Map as a 10x4 map with the museum tileset.
+Here, I downloaded [maps/museum1f.blk](https://github.com/pret/pokered/blob/master/maps/museum1f.blk) from pokered, saved it as **maps/PewterMuseum1F.blk**, and opened it in Polished Map as a 10x4 map with the museum tileset:
![Screenshot](screenshots/polished-map-pewter-museum.png)