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-rw-r--r-- | Add-more-palettes-for-battle-animations.md | 33 |
1 files changed, 32 insertions, 1 deletions
diff --git a/Add-more-palettes-for-battle-animations.md b/Add-more-palettes-for-battle-animations.md index d495623..fe98c46 100644 --- a/Add-more-palettes-for-battle-animations.md +++ b/Add-more-palettes-for-battle-animations.md @@ -95,6 +95,37 @@ Here's the content for gfx\battle_anims\battle_anims_page_1.pal. This will serve The first palette, violet, corresponds to the constant `const PAL_BATTLE_OB_POISON`; the second palette, yellow-green, corresponds to the constant `const PAL_BATTLE_OB_RED_VIOLET`; and so on. The gray palette is added because sometimes, you may want to use gray for move animations. The gray will serve as a "universal color" for these move animations. **Warning:** Do not use palettes from different palette sets in a single move animation, otherwise some of them will not load correctly. -Here's the content for gfx\battle_anims\battle_anims_page_2.pal. This will serve as the second new set of animation palettes. +Here's the content for gfx\battle_anims\battle_anims_page_2.pal. This will serve as the second new set of animation palettes, corresponding to the constants `const PAL_BATTLE_OB_DRAGON` to ``const PAL_BATTLE_OB_GRAY_3`. ``` +; purple (dragon pulse) + RGB 31, 31, 31 + RGB 28, 11, 30 + RGB 11, 03, 26 + RGB 05, 04, 18 +; pink (psychic) + RGB 31, 31, 31 + RGB 30, 11, 27 + RGB 26, 03, 25 + RGB 17, 04, 18 +; red_2 + RGB 31, 31, 31 + RGB 31, 19, 24 + RGB 31, 08, 09 + RGB 00, 00, 00 +; green_2 + RGB 31, 31, 31 + RGB 12, 25, 01 + RGB 08, 17, 00 + RGB 00, 00, 00 +; blue_2 + RGB 31, 31, 31 + RGB 08, 12, 31 + RGB 03, 07, 31 + RGB 00, 00, 00 +; gray (3) + RGB 31, 31, 31 + RGB 25, 25, 25 + RGB 13, 13, 13 + RGB 00, 00, 00 +```
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