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authorKDLPro <38602758+KDLPro@users.noreply.github.com>2022-03-29 00:42:36 +0800
committerKDLPro <38602758+KDLPro@users.noreply.github.com>2022-03-29 00:42:36 +0800
commita96b8ead25bc633117941bdcc2c95e424cd5c006 (patch)
treedaee7c237b74317ea2724cef667439efdd5e0203
parent42c08c51dce75d879834147c478de43ad48a7283 (diff)
Updated Add more palettes for battle animations (markdown)
-rw-r--r--Add-more-palettes-for-battle-animations.md33
1 files changed, 32 insertions, 1 deletions
diff --git a/Add-more-palettes-for-battle-animations.md b/Add-more-palettes-for-battle-animations.md
index d495623..fe98c46 100644
--- a/Add-more-palettes-for-battle-animations.md
+++ b/Add-more-palettes-for-battle-animations.md
@@ -95,6 +95,37 @@ Here's the content for gfx\battle_anims\battle_anims_page_1.pal. This will serve
The first palette, violet, corresponds to the constant `const PAL_BATTLE_OB_POISON`; the second palette, yellow-green, corresponds to the constant `const PAL_BATTLE_OB_RED_VIOLET`; and so on. The gray palette is added because sometimes, you may want to use gray for move animations. The gray will serve as a "universal color" for these move animations. **Warning:** Do not use palettes from different palette sets in a single move animation, otherwise some of them will not load correctly.
-Here's the content for gfx\battle_anims\battle_anims_page_2.pal. This will serve as the second new set of animation palettes.
+Here's the content for gfx\battle_anims\battle_anims_page_2.pal. This will serve as the second new set of animation palettes, corresponding to the constants `const PAL_BATTLE_OB_DRAGON` to ``const PAL_BATTLE_OB_GRAY_3`.
```
+; purple (dragon pulse)
+ RGB 31, 31, 31
+ RGB 28, 11, 30
+ RGB 11, 03, 26
+ RGB 05, 04, 18
+; pink (psychic)
+ RGB 31, 31, 31
+ RGB 30, 11, 27
+ RGB 26, 03, 25
+ RGB 17, 04, 18
+; red_2
+ RGB 31, 31, 31
+ RGB 31, 19, 24
+ RGB 31, 08, 09
+ RGB 00, 00, 00
+; green_2
+ RGB 31, 31, 31
+ RGB 12, 25, 01
+ RGB 08, 17, 00
+ RGB 00, 00, 00
+; blue_2
+ RGB 31, 31, 31
+ RGB 08, 12, 31
+ RGB 03, 07, 31
+ RGB 00, 00, 00
+; gray (3)
+ RGB 31, 31, 31
+ RGB 25, 25, 25
+ RGB 13, 13, 13
+ RGB 00, 00, 00
+``` \ No newline at end of file