diff options
-rw-r--r-- | Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md | 4 | ||||
-rw-r--r-- | Tutorials.md | 1 |
2 files changed, 3 insertions, 2 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md index 4a3724b..3c3afa5 100644 --- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md +++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md @@ -533,7 +533,7 @@ Anyway, `LoadMapPart` calls `LoadMetatiles` to load certain data from the \*_met + + ldh a, [rSVBK] + push af -+ ld a, BANK(wSurroundingTiles) ; aka BANK(wSurroundingAttributes) ++ ld a, BANK("Surrounding Data") + ldh [rSVBK], a ; copy the 4x4 metatile @@ -666,7 +666,7 @@ One more thing: edit [engine/overworld/load_map_part.asm](../blob/master/engine/ - decoord 0, 0 + ldh a, [rSVBK] + push af -+ ld a, BANK(wSurroundingTiles) ; aka BANK(wSurroundingAttributes) ++ ld a, BANK("Surrounding Data") + ldh [rSVBK], a ld b, SCREEN_HEIGHT .loop diff --git a/Tutorials.md b/Tutorials.md index 3fe533f..c9dfbe0 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -141,3 +141,4 @@ Feel free to contribute one of these! - Show quantity already in Pack in Marts - Instant text option - Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge)) +- Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support |