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-rw-r--r--Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
index 7300ff2..1a6dd51 100644
--- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
+++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
@@ -44,7 +44,7 @@ As described in [the `PRIORITY` color tutorial](Allow-map-tiles-to-appear-above-
For example, the attribute byte $A9 = $80 + $20 + $08 + $01. It has the priority bit, X flip bit, and tile bank bit set, and its color is 1 (`RED`).
-Like the \*_metatiles.bin files, these are going to be binary data, and Polished Map doesn't (yet) support editing them. So we're going to generate them by combining the \*_palette_map.asm and \*_metatiles.bin files.
+To start with, we're going to generate the \*_attributes.bin by automatically correlating the \*_palette_map.asm and \*_metatiles.bin files. The end result will *not* take advantage of X/Y flip or eliminate redundant tiles; it will just enable you to do that manually.
Save this as **palmap2attr.py** in the same directory as main.asm: