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-rw-r--r--Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md6
1 files changed, 3 insertions, 3 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
index 374e445..7300ff2 100644
--- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
+++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
@@ -104,9 +104,7 @@ for palette_map_name in palette_map_names:
attributes.write(bytes(block_attrs))
```
-Then run `python3 palmap2attr.py`, just like running `make`.
-
-It should output:
+Then run `python3 palmap2attr.py`, just like running `make`. It should output:
```
$ python3 palmap2attr.py
@@ -117,6 +115,8 @@ Convert underground_palette_map.asm ...
... to underground_attributes.bin
```
+(If it gives an error "`python3: command not found`", you need to install Python 3. It's available as the `python3` package in Cygwin.)
+
If you followed [the `PRIORITY` color tutorial](Allow-map-tiles-to-appear-above-sprites-\(so-NPCs-can-walk-behind-tiles\)-with-PRIORITY-colors) before this one, that's okay; palmap2attr.py supports `PRIORITY` colors too. If you haven't followed it, that's even better, because it's totally redundant with this one. :P