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-rw-r--r--Tips-and-tricks.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md
index b0fef54..4958661 100644
--- a/Tips-and-tricks.md
+++ b/Tips-and-tricks.md
@@ -157,7 +157,7 @@ Note that the player sprite in the naming screen and the Town Map are unaffected
## Use HGSS behavior for fainting without saving on the S.S. Aqua
You may have noticed how when you get on the S.S. Aqua or go to either port without saving, then white out, that you're taken to either your cabin or the Vermilion/Olivine Pokémon Center instead of the Pokémon Center you last used.
-To fix this (using the HGSS behavior), edit `.LeaveFastShipScript` in [maps/OlivinePort.asm](https://github.com/pret/pokecrystal/blob/master/maps/OlivinePort.asm) and [maps/VermilionPort.asm](https://github.com/pret/pokecrystal/blob/master/maps/VermilionPort.asm)
+To fix this (using the HGSS behavior), edit `.LeaveFastShipScript` in [maps/OlivinePort.asm](https://github.com/pret/pokecrystal/blob/master/maps/OlivinePort.asm) and [maps/VermilionPort.asm](https://github.com/pret/pokecrystal/blob/master/maps/VermilionPort.asm):
```diff
applymovement PLAYER, MovementData_0x74a32
@@ -182,7 +182,7 @@ To fix this (using the HGSS behavior), edit `.LeaveFastShipScript` in [maps/Oliv
end
```
-Also edit `.EnterFastShipScript` in [maps/FastShip1F.asm](https://github.com/pret/pokecrystal/blob/master/maps/FastShip1F.asm)
+Also edit `.EnterFastShipScript` in [maps/FastShip1F.asm](https://github.com/pret/pokecrystal/blob/master/maps/FastShip1F.asm):
```diff
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e