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-rw-r--r--Expand-tilesets-from-192-to-255-tiles.md4
-rw-r--r--screenshots/255-tiles-vram.pngbin15075 -> 15109 bytes
2 files changed, 2 insertions, 2 deletions
diff --git a/Expand-tilesets-from-192-to-255-tiles.md b/Expand-tilesets-from-192-to-255-tiles.md
index df2fc74..a98000c 100644
--- a/Expand-tilesets-from-192-to-255-tiles.md
+++ b/Expand-tilesets-from-192-to-255-tiles.md
@@ -29,7 +29,7 @@ Of the 32 tiles in the $60–$7F range, only 18 are actually used:
- The up arrow in [gfx/font/up_arrow.png](../blob/master/gfx/font/up_arrow.png)
- The telephone in [gfx/font/phone_icon.png](../blob/master/gfx/font/phone_icon.png)
- The bold **V**, bold **S**, and small colon in the top row of [gfx/font/font_extra.png](../blob/master/gfx/font/font_extra.png)
-- The “PO”, “Ké”, curly quotes, and ellipsis in the bottom row of [gfx/font/font_extra.png](../blob/master/gfx/font/font_extra.png)
+- The "PO", "Ké", “curly quotes”, and ellipsis in the bottom row of [gfx/font/font_extra.png](../blob/master/gfx/font/font_extra.png)
- The six textbox frame characters and space character in the bottom row of [gfx/font/font_extra.png](../blob/master/gfx/font/font_extra.png) (actually loaded from [gfx/frames/\*.png](../tree/master/gfx/frames/))
Meanwhile, the six ümläuted letters in [gfx/font/font.png](../blob/master/gfx/font/font.png) are unused, and the decimal point character is identical to the period. So replace them like this:
@@ -632,4 +632,4 @@ Remember, tile $7F is reserved for the space character, so don't use it for a ma
This entire change is compatible with [adding `PRIORITY` colors so NPCs can walk behind tiles](Allow-map-tiles-to-appear-above-sprites-\(so-NPCs-can-walk-behind-tiles\)-with-PRIORITY-colors); in [step 3](#3-update-the-tilesets-palette-maps-to-not-skip-607f), you'll just be removing a `rept 32` instead of a `rept 16`.
-Note that tiles $C0–$CD are blank in the font graphics, but get overwritten by the popup map name sign tiles. It's still okay to use them for your own text characters ("É", "¿", "♪", "♥", etc), just don't use those tiles in any map names. Tiles $CE and $CF are completely unused.
+Note that tiles $C0–$CD are blank in the font graphics, but get overwritten by the popup map name sign tiles. It's still okay to use them for your own text characters ("É", "¿", "♪", "♥", etc), just don't use those tiles in any map names. Tiles $CE and $CF are completely unused. You can also replace some existing characters: the semicolon ";", \[brackets], and “curly quotes” are only used for nicknames (see [data/text/name_input_chars.asm](../blob/master/data/text/name_input_chars.asm) and [data/text/mail_input_chars.asm](../blob/master/data/text/mail_input_chars.asm)), and "`<COLON>`", "`<BOLD_V>`", and "`<BOLD_S>`" wouldn't be missed if replaced by plain ":", "V", and "S".
diff --git a/screenshots/255-tiles-vram.png b/screenshots/255-tiles-vram.png
index bf8134e..ae95f5c 100644
--- a/screenshots/255-tiles-vram.png
+++ b/screenshots/255-tiles-vram.png
Binary files differ