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-rw-r--r--Add-a-new-field-move-effect.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-field-move-effect.md b/Add-a-new-field-move-effect.md
index 81f08aa..7cfb558 100644
--- a/Add-a-new-field-move-effect.md
+++ b/Add-a-new-field-move-effect.md
@@ -197,7 +197,7 @@ Edit [engine/events/overworld.asm](../blob/master/engine/events/overworld.asm):
+ prompt
```
-This step calls for the most originality. You have to implement whatever your new field move is supposed to do, using assembly code and event scripts. Here I just made Earthquake play a short visual effect, but fail to do so if you're Surfing or on a Bicycke.
+This step calls for the most originality. You have to implement whatever your new field move is supposed to do, using assembly code and event scripts. Here I just made Earthquake play a short visual effect, but fail to do so if you're Surfing or on a Bicycle.
That's everything: