diff options
-rw-r--r-- | Allow-map-tiles-to-appear-above-sprites.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-map-tiles-to-appear-above-sprites.md b/Allow-map-tiles-to-appear-above-sprites.md index 0b4f90b..b190cf5 100644 --- a/Allow-map-tiles-to-appear-above-sprites.md +++ b/Allow-map-tiles-to-appear-above-sprites.md @@ -59,7 +59,7 @@ Edit [constants/tileset_constants.asm](../blob/master/constants/tileset_constant + const PAL_BG_PRIORITY_TEXT ; 87 ``` -(The exact `PAL_BG_PRIORITY_` names are important: [Polished Map](https://github.com/Rangi42/polished-map) supports them when editing maps and tilesets, if you check Options→Tile Priority.) +(The exact `PAL_BG_PRIORITY_` names are important: [Polished Map](https://github.com/Rangi42/polished-map) supports them when editing tilesets.) But we can't just start using colors like `PRIORITY_RED` in the tilesets' palette_map.asm files. The `tilepal` macro packs two tile color definitions into each byte, using four bits per tile: three for the color (`PALETTE_MASK`), one for the bank (`VRAM_BANK_1`). So we need to add space for the new priority data. |