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-rw-r--r--Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md4
-rw-r--r--screenshots/redplusplus-goldenrod-tileset.pngbin0 -> 2644 bytes
2 files changed, 3 insertions, 1 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
index 551ab6d..a3d9d08 100644
--- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
+++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
@@ -1025,7 +1025,9 @@ Case in point: here's Goldenrod City from [Red++ 3](https://github.com/TheFakeMa
[![Screenshot](screenshots/redplusplus-goldenrod-city.png)](screenshots/redplusplus-goldenrod-city.png)
-The same tiles can appear in different colors, like lit `YELLOW` and unlit `BROWN` windows using a single tile. Trees are horizontally symmetrical, as are some roofs and walls, so they only needed half as many tiles. Vertical symmetry is also useful, like for the pattern on the Dept. Store's roof. And with the priority attribute, NPCs can walk behind things like treetops or some rooftops. (They'd show through white highlights on some roof tiles, since that hue is transparent, but it works for the Pokémon Center roof.) All the tiles that saved, plus [expanding tilesets from 192 to 255 tiles](Expand-tilesets-from-192-to-255-tiles), allowed a wide variety of unique buildings and decorations.
+The same tiles can appear in different colors, like lit `YELLOW` and unlit `BROWN` windows using a single tile. Trees are horizontally symmetrical, as are some roofs and walls, so they only needed half as many tiles. Vertical symmetry is also useful, like for the pattern on the Dept. Store's roof. And with the priority attribute, NPCs can walk behind things like treetops or some rooftops. (They'd show through white highlights on some roof tiles, since that hue is transparent, but it works for the Pokémon Center roof.) All the tiles that saved, plus [expanding tilesets from 192 to 255 tiles](Expand-tilesets-from-192-to-255-tiles), allowed a wide variety of unique buildings and decorations. This is the entire tileset:
+
+![Screenshot](screenshots/redplusplus-goldenrod-tileset.png)
The downside to this is that editing attributes will be a pain in the neck. You can use [Polished Map](https://github.com/Rangi42/polished-map) with the **Monochrome** option (meant for [pokered](https://github.com/pret/pokered/)) to edit maps and tilesets, but none of the attribute data will be applied—which is especially inconvenient if you have flipped tiles. For example, here's how that Goldenrod City map looks in it:
diff --git a/screenshots/redplusplus-goldenrod-tileset.png b/screenshots/redplusplus-goldenrod-tileset.png
new file mode 100644
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