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-rw-r--r-- | Add-a-new-Fairy-type.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Add-a-new-Fairy-type.md b/Add-a-new-Fairy-type.md index dc00c31..abe1ff7 100644 --- a/Add-a-new-Fairy-type.md +++ b/Add-a-new-Fairy-type.md @@ -3,7 +3,7 @@ This tutorial is for how to add a new type for Pokémon or moves. As an example, ## Contents -1. [Define a `FAIRY` constant](#1-define-a-fairy-constant) +1. [Define a type constant](#1-define-a-type-constant) 2. [Give the type a name](#2-give-the-type-a-name) 3. [List the type matchups](#3-list-the-type-matchups) 4. [Make it searchable in the Pokédex](#4-make-it-searchable-in-the-pokédex) @@ -12,7 +12,7 @@ This tutorial is for how to add a new type for Pokémon or moves. As an example, 7. [Change `POLKADOT_BOW` to boost Fairy moves](#7-change-polkadot_bow-to-boost-fairy-moves) -## 1. Define a `FAIRY` constant +## 1. Define a type constant Gen 2 was before the physical/special split, so the types after `SPECIAL` count as special, and the rest count as physical. Fairy moves are mostly special, so we'll add it there. |