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-rw-r--r--Add-a-new-trainer-class.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-trainer-class.md b/Add-a-new-trainer-class.md
index 9040c42..eb8ce70 100644
--- a/Add-a-new-trainer-class.md
+++ b/Add-a-new-trainer-class.md
@@ -114,7 +114,7 @@ Edit [data/trainers/attributes.asm](../blob/master/data/trainers/attributes.asm)
- **AI flags (move weights):** Bit flags that control how the trainer's AI chooses a move to use. Valid flags, with descriptions from [engine/battle/ai/scoring.asm](../blob/master/engine/battle/ai/scoring.asm):
- `NO_AI`:
- `AI_BASIC`: Don't do anything redundant:
- - Using status-only moves if the player can't be statused (see [data/battle/ai/status_only_effects.asm](../blob/master/data/battle/ai/status_only_effects.asm)
+ - Using status-only moves if the player can't be statused (see [data/battle/ai/status_only_effects.asm](../blob/master/data/battle/ai/status_only_effects.asm))
- Using moves that fail if they've already been used
- `AI_SETUP`: Use stat-modifying moves on turn 1:
- 50% chance to greatly encourage stat-up moves during the first turn of enemy's Pokémon