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-rw-r--r--Edit-the-Town-Map.md6
-rw-r--r--screenshots/town-map-palette-vram.pngbin0 -> 4501 bytes
2 files changed, 5 insertions, 1 deletions
diff --git a/Edit-the-Town-Map.md b/Edit-the-Town-Map.md
index e01a48f..6b28314 100644
--- a/Edit-the-Town-Map.md
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@@ -26,7 +26,11 @@ You can freely edit this image to change the tiles, but you can't make it larger
The tileset image is grayscale, but it's colorful in-game. The colors are defined in [gfx/pokegear/pokegear.pal](../blob/master/gfx/pokegear/pokegear.pal) and [gfx/pokegear/pokegear_f.pal](../blob/master/gfx/pokegear/pokegear_f.pal). Each file defines six palettes: for the gray border, the green-on-blue earth, the brown-on-green mountains, etc.
-[gfx/pokegear/town_map_palette_map.asm](../blob/master/gfx/pokegear/town_map_palette_map.asm) defines the correspondence between tiles and colors. For example, notice how the nine `MOUNTAIN` colors correspond with the nine mountain tiles.
+You can view the palette with BGB's VRAM viewer again:
+
+![Screenshot](screenshots/town-map-palette-vram.png)
+
+Anyway, [gfx/pokegear/town_map_palette_map.asm](../blob/master/gfx/pokegear/town_map_palette_map.asm) defines the correspondence between tiles and colors. For example, notice how the nine `MOUNTAIN` entries in that file correspond with the nine mountain tiles in [gfx/pokegear/town_map.png](../blob/master/gfx/pokegear/town_map.png).
## 3. The Johto and Kanto tilemaps
diff --git a/screenshots/town-map-palette-vram.png b/screenshots/town-map-palette-vram.png
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