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-rw-r--r-- | Edit-the-Town-Map.md | 6 | ||||
-rw-r--r-- | screenshots/tilemap-studio-johto.png | bin | 18230 -> 17807 bytes |
2 files changed, 3 insertions, 3 deletions
diff --git a/Edit-the-Town-Map.md b/Edit-the-Town-Map.md index 5831543..28c0645 100644 --- a/Edit-the-Town-Map.md +++ b/Edit-the-Town-Map.md @@ -42,9 +42,9 @@ Luckily, we don't actually need to think about byte values. Until September 2019 To install Tilemap Studio, just follow the instructions in its [INSTALL.md](https://github.com/Rangi42/tilemap-studio/blob/master/INSTALL.md): download install.bat and tilemapstudio.exe from the latest release; run install.bat with admin privileges; and delete the downloaded files, since a shortcut to the installed copy of Tilemap Studio should now exist on your Desktop. If you need help using it, read the documentation in the Help menu. -Anyway, pick the GSC Town Map format, open the johto.bin or kanto.bin tilemap, and load the town_map.png tileset. Then place the tiles however you want and save the edited Town Map. That's all! +Anyway, open the johto.bin or kanto.bin tilemap, pick the GSC Town Map format, and load the town_map.png tileset. Then place the tiles however you want and save the edited Town Map. That's all! -...Actually, there's one catch. Tilemap Studio doesn't understand the palette data, so it shows the tileset in grayscale. It would be nice to edit the Town Map in color. Luckily, Tilemap Studio comes with some example files, including a colored Town Map tileset: [example/pokecrystal/town_map_pokegear.png](https://github.com/Rangi42/tilemap-studio/blob/master/example/pokecrystal/town_map_pokegear.png). Load that instead of gfx/pokegear/town_map.png (or make your own colored image) and you'll be able to edit in color. +...Actually, there's one catch. Tilemap Studio doesn't understand the palette data, so it shows the tileset in grayscale. It would be nice to edit the Town Map in color. Luckily, it comes with some example files, including a colored Town Map tileset: [example/pokecrystal/town_map_pokegear.png](https://github.com/Rangi42/tilemap-studio/blob/master/example/pokecrystal/town_map_pokegear.png). Load that instead of gfx/pokegear/town_map.png (or make your own colored image) and you'll be able to edit in color.  @@ -63,7 +63,7 @@ Landmarks are defined in [data/maps/landmarks.asm](../blob/master/data/maps/land NewBarkTownName: db "NEW BARK¯TOWN@" ``` -If you look at the Tilemap Studio screenshot above, you'll see that the cursor is on New Bark Town, and the status bar says "Landmark (140, 100)". Also, if you print a screenshot of the Johto map (with Ctrl+P, File→Print, or the toolbar button), and look at pixel coordinates (140, 100), it's right in the middle of the New Bark Town icon: +If you look at the Tilemap Studio screenshot above, you'll see that the cursor is on New Bark Town, and the status bar says "Landmark (140, 100)". Also, if you print a screenshot of the Johto map (with Ctrl+P, Tilemap→Print, or the toolbar button), and look at pixel coordinates (140, 100), it's right in the middle of the New Bark Town icon:  diff --git a/screenshots/tilemap-studio-johto.png b/screenshots/tilemap-studio-johto.png Binary files differindex 3aedac9..64f6fa4 100644 --- a/screenshots/tilemap-studio-johto.png +++ b/screenshots/tilemap-studio-johto.png |