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-rw-r--r--Expand-tilesets-from-192-to-255-tiles.md5
1 files changed, 3 insertions, 2 deletions
diff --git a/Expand-tilesets-from-192-to-255-tiles.md b/Expand-tilesets-from-192-to-255-tiles.md
index b76df85..3c6bba2 100644
--- a/Expand-tilesets-from-192-to-255-tiles.md
+++ b/Expand-tilesets-from-192-to-255-tiles.md
@@ -243,7 +243,8 @@ And edit [mobile/mobile_41.asm](../blob/master/mobile/mobile_41.asm):
- lb bc, BANK(FontsExtra2_UpArrowGFX), 1
- call Get2bpp
ld de, GFX_106514
- ld hl, vTiles2 tile "☎" ; $62
+- ld hl, vTiles2 tile "☎" ; $62
++ ld hl, vTiles2 tile $62
ld c, 9
ld b, BANK(GFX_106514)
call Get2bpp
@@ -444,7 +445,7 @@ Edit [constants/text_constants.asm](../blob/master/constants/text_constants.asm)
Now tiles $60–$7E and $E0–$FE can safely have NPCs on top of them, but tiles $7F and $FF cannot. Tile $7F is the space character, so that's appropriate, but you'll have to remember not to place any sprites on tile $FF either.
-(Until September 23, 2018, this step recommended that you edit [engine/overworld/map_objects.asm](../blob/master/engine/overworld/map_objects.asm), call `Coord2Attr` instead of `Coord2Tile`, and check for the `PAL_BG_TEXT` color attribute instead of the `FIRST_REGULAR_TEXT_CHAR` tile ID. However, as ShinyDragonHunter noticed, this failed under certain circumstances involving the popup map name signs and automatic cutscenes—such as the Tin Tower scene where you battle Suicune.)
+(Until September 23, 2018, this step recommended that you edit `Function56cd` to call `Coord2Attr` instead of `Coord2Tile`, and check for the `PAL_BG_TEXT` color attribute instead of the `FIRST_REGULAR_TEXT_CHAR` tile ID. However, as ShinyDragonHunter noticed, this failed under certain circumstances involving the popup map name signs and automatic cutscenes—such as the Tin Tower scene where you battle Suicune.)
## 9. Change some hard-coded tile placements