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-rw-r--r--Allow-more-than-15-object_events-per-map.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-more-than-15-object_events-per-map.md b/Allow-more-than-15-object_events-per-map.md
index 02a8644..1547af8 100644
--- a/Allow-more-than-15-object_events-per-map.md
+++ b/Allow-more-than-15-object_events-per-map.md
@@ -1,6 +1,6 @@
Map scripts in [maps/\*.asm](../tree/master/maps/) declare new objects—NPCs, item balls, Berry trees, etc—with the `object_event` macro. But you can't have more than 15 `object_event`s in one map. ([GoldenrodCity.asm](../blob/master/maps/GoldenrodCity.asm) reaches this limit, and four other maps nearly do with 14 `object_event`s.) Turns out this is an easy limit to increase.
-Edit [constants/map_object_constants.asm](../blob/master/constants/map_object_constants.asm) (older versions of pokecrystal may have this bit in [constants/wram_constants.asm](../blob/master/constants/wram_constants.asm):
+Edit [constants/map_object_constants.asm](../blob/master/constants/map_object_constants.asm) (older versions of pokecrystal may have this bit in [constants/wram_constants.asm](../blob/master/constants/wram_constants.asm)):
```diff
MAPOBJECT_LENGTH EQU _RS