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-rw-r--r--Add-a-new-tileset.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Add-a-new-tileset.md b/Add-a-new-tileset.md
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--- a/Add-a-new-tileset.md
+++ b/Add-a-new-tileset.md
@@ -132,13 +132,13 @@ Then create **data/tilesets/museum_collision.asm**. This should also be an empty
At this point, you *could* design the blocks one by one, using a text editor for museum_collision.asm and a hex editor for museum_metatiles.bin. Just like you could have designed the tiles in a graphics editor, and the palette map in a text editor. But that's tedious and error-prone.
-Instead, you can use [Polished Map](https://github.com/Rangi42/polished-map). It's a program for editing maps and tilesets. Just open any of the [maps/\*.blk](../tree/master/maps/) files and pick "museum" as its tileset. As long as the graphics, palette map, metatiles, and collision files exist, this will work. Then click Tools → Resize Blockset… (or the blue **±** button) to add some blocks to the sidebar, and right-click one of them to open the block editor:
+Instead, you can use [Polished Map](https://github.com/Rangi42/polished-map). It's a program for editing maps and tilesets. Just open any of the [maps/\*.blk](../tree/master/maps/) files and pick "museum" as its tileset. As long as the graphics, palette map, metatiles, and collision files exist, this will work. Then click Tools→Resize Blockset… (or the blue **±** button) to add some blocks to the sidebar, and right-click one of them to open the block editor:
![Screenshot](screenshots/polished-map-edit-block.png)
Just place the tiles and type the collision values for each block. Tiles are selected from the tileset, and valid collision values are in [constants/collision_constants.asm](../blob/master/constants/collision_constants.asm).
-You can also edit the tileset graphics and palette map from within Polished Map. Just click Tools → Edit Tileset… (or the green puzzle piece button):
+You can also edit the tileset graphics and palette map from within Polished Map. Just click Tools→Edit Tileset… (or the green puzzle piece button):
![Screenshot](screenshots/polished-map-edit-tile.png)