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-rw-r--r--Automatically-reuse-Repel.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Automatically-reuse-Repel.md b/Automatically-reuse-Repel.md
index 716ef49..3ac6972 100644
--- a/Automatically-reuse-Repel.md
+++ b/Automatically-reuse-Repel.md
@@ -37,7 +37,7 @@ We need to add a `wRepelType` byte that works the same way. It's just one byte s
## 2. Store the type when a Repel is used
-The file that defines item effects is, predictably, [engine/item_effects.asm](../blob/master/engine/item_effects.asm). It turns out that Repel, Super Repel, and Max Repel all use the same code, so we don't have to write anything three times.
+The file that defines item effects is, predictably, [engine/items/item_effects.asm](../blob/master/engine/items/item_effects.asm). It turns out that Repel, Super Repel, and Max Repel all use the same code, so we don't have to write anything three times.
```diff
SuperRepelEffect: ; f462
@@ -77,7 +77,7 @@ The file that defines item effects is, predictably, [engine/item_effects.asm](..
## 3. Check if you have more of the last-used type when one wears off
-Edit [engine/events.asm](../blob/master/engine/events.asm):
+Edit [engine/overworld/events.asm](../blob/master/engine/overworld/events.asm):
```diff
DoRepelStep: ; 96bd7