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-rw-r--r--Hard-coded-logic.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Hard-coded-logic.md b/Hard-coded-logic.md
index 22e3f4c..a7997b9 100644
--- a/Hard-coded-logic.md
+++ b/Hard-coded-logic.md
@@ -133,7 +133,7 @@ This is caused by `InitEnemyTrainer` in [engine/battle/core.asm](../blob/master/
## Some high values for maps' music IDs play incorrectly
-If a map's music ID is $64 (the value of `MUSIC_MAHOGANY_MART` or `MUSIC_SUICUNE_BATTLE`) in [data/maps/maps.asm](../blob/master/data/maps/maps.asm) it will play either `MUSIC_ROCKET_HIDEOUT` or `MUSIC_CHERRYGROVE_CITY`. Moreover, if a map's music ID is $80 or above (the value of `RADIO_TOWER_MUSIC`) it might play `MUSIC_ROCKET_OVERTURE` or something else.
+If a map's music ID in [data/maps/maps.asm](../blob/master/data/maps/maps.asm) is $64 (the value of `MUSIC_MAHOGANY_MART` or `MUSIC_SUICUNE_BATTLE`) it will play either `MUSIC_ROCKET_HIDEOUT` or `MUSIC_CHERRYGROVE_CITY`. Moreover, if a map's music ID is $80 or above (the value of `RADIO_TOWER_MUSIC`) it might play `MUSIC_ROCKET_OVERTURE` or something else.
This is caused by `GetMapMusic` in [home/map.asm](../blob/master/home/map.asm):
@@ -184,7 +184,7 @@ GetMapMusic:: ; 2cbd
; 2cff
```
-This can cause problems if you add too many new music songs, or rearrange the existing ones. A solution would be to redefine the special music constants in [constants/music_constants.asm](../blob/master/constants/music_constants.asm):
+This can cause problems if you add too many new songs, or rearrange the existing ones. A solution would be to redefine the special music constants in [constants/music_constants.asm](../blob/master/constants/music_constants.asm):
```asm
; GetMapMusic picks music for these values (see home/map.asm)