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-rw-r--r--Improve-the-event-initialization-system.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/Improve-the-event-initialization-system.md b/Improve-the-event-initialization-system.md
index 3b0f370..7035c37 100644
--- a/Improve-the-event-initialization-system.md
+++ b/Improve-the-event-initialization-system.md
@@ -185,17 +185,17 @@ And edit [maps/PlayersHouse2F.asm](../blob/master/maps/PlayersHouse2F.asm):
Now we have a system for initializing the game that's independent of the starting map, easy to find with the rest of the game data, and uses less space.
-Let's see how much less. The [tools/free_space.awk](../blob/master/tools/free_space.awk) script exists to measure that, based on the .map file produced when you `make` the ROM. So run it before this tutorial:
+Let's see how much less. The [tools/free_space.py](../blob/master/tools/free_space.py) script exists to measure that, based on the .map file produced when you `make` the ROM. So run it before this tutorial:
```
-$ tools/free_space.awk pokecrystal.map
+$ tools/free_space.py pokecrystal.map
Free space: 455223/2097152 (21.71%)
```
And again after the tutorial:
```
-$ tools/free_space.awk pokecrystal.map
+$ tools/free_space.py pokecrystal.map
Free space: 455295/2097152 (21.71%)
```