diff options
Diffstat (limited to 'Improve-the-event-initialization-system.md')
-rw-r--r-- | Improve-the-event-initialization-system.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Improve-the-event-initialization-system.md b/Improve-the-event-initialization-system.md index a4f0029..4c0225d 100644 --- a/Improve-the-event-initialization-system.md +++ b/Improve-the-event-initialization-system.md @@ -173,7 +173,7 @@ Edit [engine/events/std_scripts.asm](../blob/master/engine/events/std_scripts.as - setevent EVENT_EARLS_ACADEMY_EARL - ... - setevent EVENT_INITIALIZED_EVENTS -- return +- endcallback ``` And edit [maps/PlayersHouse2F.asm](../blob/master/maps/PlayersHouse2F.asm): @@ -185,10 +185,10 @@ And edit [maps/PlayersHouse2F.asm](../blob/master/maps/PlayersHouse2F.asm): - checkevent EVENT_INITIALIZED_EVENTS - iftrue .SkipInitialization - jumpstd initializeevents -- return +- endcallback - -.SkipInitialization: - return + endcallback ``` Now we have a system for initializing the game that's independent of the starting map, easy to find with the rest of the game data, and uses less space. |