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diff --git a/Tutorials.md b/Tutorials.md
index df331fe..e14f823 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -123,6 +123,8 @@ Feel free to contribute one of these!
- Tutor move
- Decoration for your room
+- Mail item
+- Phone contact
- Wild data
- Roaming Pokémon
- Animated tiles
@@ -133,13 +135,16 @@ Feel free to contribute one of these!
- Scene for an existing map (aka triggers; auto-running event scripts)
- Evolution methods (location, held item, move, [etc](https://gitgud.io/pfero/axyllagame/commit/81914d43eb89195734caee724c0a40d4686a0bab))
- More daily and weekly events
+- Third region
- Third trainer card page for Kanto badges
- Fourth stats page for caught data
- Colored party menu icons (overworld or battle sprite colors)
- Implement dynamic overhead+underfoot bridges
- Gain experience from catching Pokémon
- Trainer dialog and music change for their last Pokémon
+- Change music instead of beeping SFX for low HP
- Items that act like overworld moves
+- Show more than two Pokédex pages
- Safari Game
- Ghost and Silph Scope
- Bill calls to switch boxes when one is full
@@ -148,9 +153,6 @@ Feel free to contribute one of these!
- Create an NPC or trainer which has a phone number with custom messages when called
- E-mail system (receive mail from NPCs by accessing PC)
- Implement a low health warning song similar to the one in Black and White versions
-- New Region
-- New Badge
-- New Room Decoration
- Let Pokémon use HM moves just by being compatible with them (from [Coral](https://hax.iimarckus.org/post/45725/))
- Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge))
- Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support