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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-07-17 20:06:41 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-07-17 20:06:41 -0400 |
commit | 4e2e03ab226d328855f3b3f42f6252fb4b0ce6ec (patch) | |
tree | 095ddf7a74bec4715f3980ede93c67b16a8591f0 /Tutorials.md | |
parent | 197c31030756b6e7c9b3604e90d27a4f6a516fa1 (diff) |
To do
Diffstat (limited to 'Tutorials.md')
-rw-r--r-- | Tutorials.md | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Tutorials.md b/Tutorials.md index df331fe..e14f823 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -123,6 +123,8 @@ Feel free to contribute one of these! - Tutor move - Decoration for your room +- Mail item +- Phone contact - Wild data - Roaming Pokémon - Animated tiles @@ -133,13 +135,16 @@ Feel free to contribute one of these! - Scene for an existing map (aka triggers; auto-running event scripts) - Evolution methods (location, held item, move, [etc](https://gitgud.io/pfero/axyllagame/commit/81914d43eb89195734caee724c0a40d4686a0bab)) - More daily and weekly events +- Third region - Third trainer card page for Kanto badges - Fourth stats page for caught data - Colored party menu icons (overworld or battle sprite colors) - Implement dynamic overhead+underfoot bridges - Gain experience from catching Pokémon - Trainer dialog and music change for their last Pokémon +- Change music instead of beeping SFX for low HP - Items that act like overworld moves +- Show more than two Pokédex pages - Safari Game - Ghost and Silph Scope - Bill calls to switch boxes when one is full @@ -148,9 +153,6 @@ Feel free to contribute one of these! - Create an NPC or trainer which has a phone number with custom messages when called - E-mail system (receive mail from NPCs by accessing PC) - Implement a low health warning song similar to the one in Black and White versions -- New Region -- New Badge -- New Room Decoration - Let Pokémon use HM moves just by being compatible with them (from [Coral](https://hax.iimarckus.org/post/45725/)) - Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge)) - Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support |