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Diffstat (limited to 'Useful-unused-data-and-routines.md')
-rw-r--r-- | Useful-unused-data-and-routines.md | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Useful-unused-data-and-routines.md b/Useful-unused-data-and-routines.md index 6a6a261..b233d1b 100644 --- a/Useful-unused-data-and-routines.md +++ b/Useful-unused-data-and-routines.md @@ -47,7 +47,9 @@ Use them in [maps/\*.asm](../tree/master/maps/). From [constants/sprite_data_constants.asm](../blob/master/constants/sprite_data_constants.asm): -- `PAL_NPC_PINK`: A counterpart to the other `PAL_NPC_*` constants. Pink looks very similar to red. (IMO purple would be more useful.) +- `PAL_NPC_PINK`: A counterpart to the other `PAL_NPC_*` constants. Pink looks very similar to red. + +The actual color can be changed oin [gfx/overworld/npc_sprites.pal](../blob/master/gfx/overworld/npc_sprites.pal). ## Map environment for outdoor dungeons @@ -66,7 +68,8 @@ From [constants/collision_constants.asm](../blob/master/constants/collision_cons - `COLL_CURRENT_*`: Force the player to Surf `RIGHT`, `LEFT`, `UP`, or `DOWN`. Similar to the current tiles in RSE west of Pacifidlog Town. - `COLL_WALK_*` and `COLL_BRAKE`: Force the player to walk `RIGHT`, `LEFT`, `UP`, or `DOWN`, or to stop forced walking. Similar to the spinner tiles in RBY's Rocket Hideout, but without the spinning. - `COLL_HOP_UP`, `COLL_HOP_UP_RIGHT`, and `COLL_HOP_UP_LEFT`: Counterparts to the other `COLL_HOP_*` constants. Useful for upward-facing ledges. -- `COLL_DOWN_WALL`: A counterpart to `COLL_RIGHT_WALL`, `COLL_LEFT_WALL`, and `COLL_UP_WALL`. Blocks the bottom edge but not the other three. Useful for placing above cave entrances in case the player can walk on top of cliffs with caves. +- `COLL_DOWN_WALL` and other `COLL_*_WALL`: Counterparts to `COLL_RIGHT_WALL`, `COLL_LEFT_WALL`, and `COLL_UP_WALL`. Blocks only specific edges from being walked across. `COLL_DOWN_WALL` is useful for placing above cave entrances in case the player can walk on top of cliffs with caves. +- `COLL_*_BUOY`: Like `COLL_*_WALL` but for water. Use them in [data/tilesets/\*_collision.asm](../tree/master/data/tilesets/). |