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This tutorial details how to add an additional text speed option to the options screen. As an example we'll implement an option for instant text.
## Contents
1. [Define wram constant](#1-define-wram-constant)
2. [Add instant text to options](#2-add-instant-text-to-options)
3. [Fix text speed while holding A or B](#3-fix-text-speed-while-holding-a-or-b)
4. [Fix `<SCROLL>` command](#4-fix-scroll-command)
## 1. Define wram constant
Edit [constants/wram_constants.asm](../blob/master/constants/wram_constants.asm):
```diff
; wOptions:: ; cfcc
TEXT_DELAY_MASK EQU %111
const_def 4
const NO_TEXT_SCROLL ; 4
const STEREO ; 5
const BATTLE_SHIFT ; 6
const BATTLE_SCENE ; 7
+TEXT_DELAY_NONE EQU %000 ; 0
TEXT_DELAY_FAST EQU %001 ; 1
TEXT_DELAY_MED EQU %011 ; 3
TEXT_DELAY_SLOW EQU %101 ; 5
```
As you can see we defined `TEXT_DELAY_NONE` as 0, which will print all characters with 0 frame delay.
## 2. Add instant text to options
Edit [engine/menus/options_menu.asm](../blob/master/engine/menu/options_menu.asm):
```diff
.Pointers:
dw Options_TextSpeed
...
const_def
const OPT_TEXT_SPEED_FAST ; 0
const OPT_TEXT_SPEED_MED ; 1
const OPT_TEXT_SPEED_SLOW ; 2
+ const OPT_TEXT_SPEED_NONE ; 3
Options_TextSpeed:
call GetTextSpeed
ldh a, [hJoyPressed]
bit D_LEFT_F, a
jr nz, .LeftPressed
bit D_RIGHT_F, a
jr z, .NonePressed
ld a, c ; right pressed
- cp OPT_TEXT_SPEED_SLOW
+ cp OPT_TEXT_SPEED_NONE
jr c, .Increase
...
.LeftPressed:
ld a, c
and a
jr nz, .Decrease
- ld c, OPT_TEXT_SPEED_SLOW + 1
+ ld c, OPT_TEXT_SPEED_NONE + 1
```
This will make it cycleable in the options menu but it won't actually work quite yet. We still need to define its string and load the correct previous & next value into registers, otherwise it won't display the selected value correctly.
```diff
.Strings:
; entries correspond to OPT_TEXT_SPEED_* constants
dw .Fast
dw .Mid
dw .Slow
+ dw .None
.Fast: db "FAST@"
.Mid: db "MID @"
.Slow: db "SLOW@"
+.None: db "NONE@"
GetTextSpeed:
; converts TEXT_DELAY_* value in a to OPT_TEXT_SPEED_* value in c,
; with previous/next TEXT_DELAY_* values in d/e
ld a, [wOptions]
and TEXT_DELAY_MASK
cp TEXT_DELAY_SLOW
jr z, .slow
cp TEXT_DELAY_FAST
jr z, .fast
+ cp TEXT_DELAY_NONE
+ jr z, .none
; none of the above
ld c, OPT_TEXT_SPEED_MED
lb de, TEXT_DELAY_FAST, TEXT_DELAY_SLOW
ret
.slow
ld c, OPT_TEXT_SPEED_SLOW
- lb de, TEXT_DELAY_MED, TEXT_DELAY_FAST
+ lb de, TEXT_DELAY_MED, TEXT_DELAY_NONE
ret
.fast
ld c, OPT_TEXT_SPEED_FAST
- lb de, TEXT_DELAY_SLOW, TEXT_DELAY_MED
+ lb de, TEXT_DELAY_NONE, TEXT_DELAY_MED
+ ret
+
+.none
+ ld c, OPT_TEXT_SPEED_NONE
+ lb de, TEXT_DELAY_SLOW, TEXT_DELAY_FAST
ret
```
Note how `lb de, <previous>, <next>` correspond to the order defined with the `OPT_TEXT_SPEED_<speed>` constants. If your custom text speed is not 0 like mine you're done.
## 3. Fix text speed while holding A or B
There are a few extra quirks to fix. When you hold the A or B buttons while text is scrolling it does so at `TEXT_DELAY_FAST`. Since our custom text speed is faster than that we need to make sure this doesn't happen.
Edit [home/print_text.asm](../blob/master/home/print_text.asm):
```diff
PrintLetterDelay::
...
; text speed
ld a, [wOptions]
and %111
+ jr z, .end
jr .updatedelay
```
## 4. Fix `<SCROLL>` command
Lastly, the `<SCROLL>` command, which is used when a stat is sharply raised or lowered (among a couple other cases), will cause the line to skip instantly, giving you no time to read it. We'll force a delay into it.
`_ContText` fallsthrough into `_ContTextNoPause` but it doesn't need the delay, so we'll replace the fallthrough with a jump
Edit [home/text.asm](../blob/master/home/text.asm):
```diff
_ContText::
...
call z, UnloadBlinkingCursor
- ; fallthrough
+ jr _ContTextNoPause.not_instant
_ContTextNoPause::
+ ld a, [wOptions]
+ and TEXT_DELAY_MASK
+ cp TEXT_DELAY_FAST
+ jr nz, .not_instant
+ ld c, 15
+ call DelayFrames
+.not_instant
push de
```
And there you go.
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