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|
Sometimes the simplest way to write something in assembly code isn't the best. All of your resources are limited: CPU speed, ROM size, RAM space, register use. You can rewrite code to use those resources more efficiently (sometimes by trading one for another).
Most of these tricks come from [Jeff's GB Assembly Code Tips v1.0](http://www.devrs.com/gb/files/asmtips.txt), [WikiTI's Z80 Optimization page](http://wikiti.brandonw.net/index.php?title=Z80_Optimization), and [z80 Heaven's optimization tutorial](http://z80-heaven.wikidot.com/optimization). (Note that Z80 assembly is *not* the same as GBZ80; it has more registers and some different instructions.)
WikiTI's advice fully applies here:
> Note that the following tricks act much like a [peephole optimizer](https://en.wikipedia.org/wiki/Peephole_optimization) and are the last optimization step: remember to first optimize your algorithm and register allocation before applying any of the following if you really want the fastest speed and the smallest code.
>
> Also note that nearly every trick turns the code less understandable and documenting them is a good idea. You can easily forgot after a while without reading parts of the code.
>
> Be warned that some tricks are not exactly equivalent to the normal way and may have exceptions on their use; comments warn about them. Some tricks apply to other cases, but again you have to be careful.
>
> There are some tricks that are nothing more than the correct use of the available instructions on the Z80. Keeping an [instruction set summary](https://rednex.github.io/rgbds/gbz80.7.html) helps to visualize what you can do during coding.
## Contents
- [8-bit registers](#8-bit-registers)
- [Set `a` to 0](#set-a-to-0)
- [Increment or decrement `a`](#increment-or-decrement-a)
- [Invert the bits of `a`](#invert-the-bits-of-a)
- [Rotate the bits of `a`](#rotate-the-bits-of-a)
- [Set `a` to some constant minus `a`](#set-a-to-some-constant-minus-a)
- [Set `a` to one constant or another depending on the carry flag](#set-a-to-one-constant-or-another-depending-on-the-carry-flag)
- [Shift `a` right by 3 bits](#shift-a-right-by-3-bits)
- [Set `a` to some value plus carry](#set-a-to-some-value-plus-carry)
- [Load from HRAM to `a` or from `a` to HRAM](#load-from-hram-to-a-or-from-a-to-hram)
- [16-bit registers](#16-bit-registers)
- [Multiply `hl` by 2](#multiply-hl-by-2)
- [Add `a` to a 16-bit register](#add-a-to-a-16-bit-register)
- [Add `a` to an address](#add-a-to-an-address)
- [Increment or decrement a 16-bit register](#increment-or-decrement-a-16-bit-register)
- [Load from an address to `hl`](#load-from-an-address-to-hl)
- [Exchange two 16-bit registers](#exchange-two-16-bit-registers)
- [Load two constants into a register pair](#load-two-constants-into-a-register-pair)
- [Load a constant into `[hl]`](#load-a-constant-into-hl)
- [Increment or decrement `[hl]`](#increment-or-decrement-hl)
- [Load a constant into `[hl]` and increment or decrement `hl`](#load-a-constant-into-hl-and-increment-or-decrement-hl)
- [Branching (control flow)](#branching-control-flow)
- [Relative jumps](#relative-jumps)
- [Compare `a` to 0](#compare-a-to-0)
- [Compare `a` to 1](#compare-a-to-1)
- [Compare `a` to 255](#compare-a-to-255)
- [Compare `a` to 0 after masking it](#compare-a-to-0-after-masking-it)
- [Subroutines (functions)](#subroutines-functions)
- [Tail call optimization](#tail-call-optimization)
- [Call `hl`](#call-hl)
- [Inlining](#inlining)
- [Fallthrough](#fallthrough)
- [Conditional fallthrough](#conditional-fallthrough)
- [Call `rst $38` depending on a flag](#call-rst-38-depending-on-a-flag)
- [Jump and lookup tables](#jump-and-lookup-tables)
- [Chain comparisons](#chain-comparisons)
## 8-bit registers
### Set `a` to 0
Don't do:
```asm
ld a, 0 ; 2 bytes, 2 cycles, no changes to flags
```
But do:
```asm
xor a ; 1 byte, 1 cycle, sets flags C to 0 and Z to 1
```
Or do:
```asm
sub a ; 1 byte, 1 cycle, sets flags C to 0 and Z to 1
```
Don't use the optimized versions if you need to preserve flags. As such, `ld a, 0` must be left intact in the code below:
```asm
ld a, [wIsTrainerBattle]
and a ; sets flag Z if [wIsTrainerBattle] is 0
ld a, 0 ; sets a to 0 without affecting Z
jr nz, .is_trainer_battle
```
### Increment or decrement `a`
When possible, avoid doing:
```asm
add 1 ; 2 bytes, 2 cycles; sets carry for -1 to 0 overflow
```
```asm
sub 1 ; 2 bytes, 2 cycles; sets carry for 0 to -1 underflow
```
If you don't need to set the carry flag, then do:
```asm
inc a ; 1 byte, 1 cycle
```
```asm
dec a ; 1 byte, 1 cycle
```
### Invert the bits of `a`
Don't do:
```asm
xor $ff ; 2 bytes, 2 cycles
```
But do:
```asm
cpl ; 1 byte, 1 cycle
```
### Rotate the bits of `a`
Don't do:
```asm
rl a ; 2 bytes, 2 cycles
```
```asm
rlc a ; 2 bytes, 2 cycles
```
```asm
rr a ; 2 bytes, 2 cycles
```
```asm
rrc a ; 2 bytes, 2 cycles
```
But do:
```asm
rla ; 1 byte, 1 cycle
```
```asm
rlca ; 1 byte, 1 cycle
```
```asm
rra ; 1 byte, 1 cycle
```
```asm
rrca ; 1 byte, 1 cycle
```
The exception is if you need to set the zero flag when the operation results in 0 for `a`; the two-byte operations can set `z`, the one-byte operations cannot.
### Set `a` to some constant minus `a`
Don't do:
```asm
; 4 bytes, 4 cycles
ld b, a
ld a, FOOBAR
sub b
```
But do:
```asm
; 3 bytes, 3 cycles
cpl
add FOOBAR + 1
```
("What's [foobar](https://en.wikipedia.org/wiki/Foobar)?")
### Set `a` to one constant or another depending on the carry flag
(The example sets `a` to `FOO` if the carry flag is set (`c`), or `BAR` is the carry flag is not set (`nc`).)
Don't do:
```asm
; 6 bytes, 6 or 7 cycles
ld a, FOO
jr c, .carry
ld a, BAR
.carry
```
And don't do:
```asm
; 6 bytes, 6 or 7 cycles
ld a, BAR
jr nc, .no_carry
ld a, FOO
.no_carry
```
And if either is 0, don't do:
```asm
; 5 bytes, 5 or 6 cycles
ld a, FOO ; nor BAR
jr c, .carry ; nor jr nc
xor a
.carry
```
But do:
```asm
; 5 bytes, 5 cycles
sbc a ; if carry, then $ff, else 0
and FOO - BAR ; $ff becomes FOO - BAR, 0 stays 0
add BAR ; FOO - BAR becomes FOO, 0 becomes BAR
```
Or do:
```asm
; 5 bytes, 5 cycles
sbc a ; if carry, then $ff, else 0
and FOO ^ BAR ; $ff becomes FOO ^ BAR, 0 stays 0
xor BAR ; FOO ^ BAR becomes FOO, 0 becomes BAR
```
If `FOO` is 0 (i.e. set `a` to 0 if carry), then do:
```asm
; 4 bytes, 4 cycles
ccf ; invert carry flag
sbc a ; if originally carry, then 0, else $ff
and BAR ; 0 stays 0, $ff becomes BAR
```
If `BAR` is 0 (i.e. set `a` to 0 if not carry), then do:
```asm
; 3 bytes, 3 cycles
sbc a ; if carry, then $ff, else 0
and FOO ; $ff becomes FOO, 0 stays 0
```
If `FOO` equals `BAR - 1`, then do:
```asm
; 3 bytes, 3 cycles
sbc a ; if carry, then $ff aka -1, else 0
add BAR ; -1 becomes BAR - 1 aka FOO, 0 becomes BAR
```
If `FOO` equals `BAR - 2`, then do:
```asm
; 3 bytes, 3 cycles
sbc a ; if carry, then $ff aka -1, else 0; doesn't change the carry flag
sbc -BAR ; -1 becomes BAR - 2 aka FOO, 0 becomes BAR
```
If `FOO` is 0 and `BAR` is 1 (i.e. set `a` to 0 if carry, or 1 if not carry), then do:
```asm
; 2 bytes, 2 cycles
sbc a ; if carry, then $ff aka -1, else 0
inc a ; -1 becomes 0, 0 becomes 1
```
### Shift `a` right by 3 bits
Don't do:
```asm
; 6 bytes, 6 cycles
srl a
srl a
srl a
```
But do:
```asm
; 5 bytes, 5 cycles
rrca
rrca
rrca
and %00011111
```
### Set `a` to some value plus carry
(The example uses `b` and `c`, but any registers besides `a` would also work, including `[hl]`.)
Don't do:
```asm
; 4 bytes, 4 cycles
ld b, a
ld a, c
adc 0
```
And don't do:
```asm
; 4 bytes, 4 cycles
ld b, a
ld a, 0
adc c
```
But do:
```asm
; 3 bytes, 3 cycles
ld b, a
adc c
sub b
```
Also, don't do:
```asm
; 5 bytes, 5 cycles
ld b, a
ld a, N
adc 0
```
And don't do:
```asm
; 5 bytes, 5 cycles
ld b, a
ld a, 0
adc N
```
But do:
```asm
; 4 bytes, 4 cycles
ld b, a
adc N
sub b
```
### Load from HRAM to `a` or from `a` to HRAM
Don't do:
```asm
ld a, [hFoo] ; 3 bytes, 4 cycles
```
```asm
ld [hFoo], a ; 3 bytes, 4 cycles
```
But do:
```asm
ldh a, [hFoo] ; 2 bytes, 3 cycles
```
```asm
ldh [hFoo], a ; 2 bytes, 3 cycles
```
## 16-bit registers
### Multiply `hl` by 2
Don't do:
```asm
; 6 bytes, 6 cycles
sla l
rl h
```
But do:
```asm
add hl, hl ; 1 byte, 2 cycles
```
### Add `a` to a 16-bit register
(The example uses `hl`, but `bc` or `de` would also work.)
Don't do:
```asm
; 6 bytes, 6 cycles
add l
ld l, a
ld a, 0
adc h
ld h, a
```
and don't do:
```asm
; 6 bytes, 6 cycles
add l
ld l, a
ld a, h
adc 0
ld h, a
```
But do:
```asm
; 5 bytes, 5 or 6 cycles
add l
ld l, a
jr nc, .no_carry
inc h
.no_carry:
```
Or better, do:
```asm
; 5 bytes, 5 cycles
add l
ld l, a
adc h
sub l
ld h, a
```
Or if you can spare another 16-bit register and want to optimize for size over speed, do:
```asm
; 4 bytes, 5 cycles
ld d, 0
ld e, a
add hl, de
```
### Add `a` to an address
(The example uses `hl`, but `bc` or `de` would also work.)
Don't do:
```asm
; 7 bytes, 8 cycles; uses another 16-bit register
ld e, a
ld d, 0
ld hl, Address
add hl, de
```
But do:
```asm
; 7 bytes, 7 cycles
add LOW(Address)
ld l, a
adc HIGH(Address)
sub l
ld h, a
```
### Increment or decrement a 16-bit register
When possible, avoid doing:
```asm
inc hl ; 1 byte, 2 cycles
```
```asm
dec hl ; 1 byte, 2 cycles
```
If the low byte *definitely* won't overflow, then do:
```asm
inc l ; 1 byte, 1 cycle
```
```asm
dec l ; 1 byte, 1 cycle
```
This is applicable, for instance, if you're reading a data table via `hl` one byte at a time, it has no more than 256 entries, and it's in its own `SECTION` which has been `ALIGN`ed to 8 bits. It's unlikely to apply to pokecrystal's existing systems.
### Load from an address to `hl`
Don't do:
```asm
; 8 bytes, 10 cycles
ld a, [Address]
ld l, a
ld a, [Address+1]
ld h, a
```
But do:
```asm
; 6 bytes, 8 cycles
ld hl, Address
ld a, [hli]
ld h, [hl]
ld l, a
```
And don't do:
```asm
; 8 bytes, 10 cycles
ld a, [Address]
ld h, a
ld a, [Address+1]
ld l, a
```
But do:
```asm
; 6 bytes, 8 cycles
ld hl, Address + 1
ld a, [hld]
ld h, [hl]
ld l, a
```
### Exchange two 16-bit registers
(The example uses `hl` and `de`, but any pair of `bc`, `de`, or `hl` would also work.)
If you care about speed:
```asm
; 6 bytes, 6 cycles
ld a, d
ld d, h
ld h, a
ld a, e
ld e, l
ld l, a
```
If you care about size:
```asm
; 4 bytes, 9 cycles
push de
ld d, h
ld e, l
pop hl
```
### Load two constants into a register pair
(The example uses `bc`, but `hl` or `de` would also work.)
Don't do:
```asm
; 4 bytes, 4 cycles
ld b, FOO
ld c, BAR
```
But do:
```asm
ld bc, FOO << 8 | BAR ; 3 bytes, 3 cycles
```
Or better, use the `lb` macro in [macros/code.asm](../blob/master/macros/code.asm):
```asm
lb bc, FOO, BAR ; 3 bytes, 3 cycles
```
### Load a constant into `[hl]`
Don't do:
```asm
; 3 bytes, 4 cycles
ld a, FOOBAR
ld [hl], a
```
But do:
```asm
ld [hl], FOOBAR ; 2 bytes, 3 cycles
```
### Increment or decrement `[hl]`
Don't do:
```asm
; 3 bytes, 5 cycles
ld a, [hl]
inc a
ld [hl], a
```
```asm
; 3 bytes, 5 cycles
ld a, [hl]
dec a
ld [hl], a
```
But do:
```asm
inc [hl] ; 1 bytes, 3 cycles
```
```asm
dec [hl] ; 1 bytes, 3 cycles
```
### Load a constant into `[hl]` and increment or decrement `hl`
Don't do:
```asm
; 2 bytes, 4 cycles
ld [hl], a
inc hl
```
```asm
; 2 bytes, 4 cycles
ld [hl], a
dec hl
```
But do:
```asm
ld [hli], a ; 1 bytes, 2 cycles
```
```asm
ld [hld], a ; 1 bytes, 2 cycles
```
## Branching (control flow)
### Relative jumps
Don't do:
```asm
jp Somewhere ; 3 bytes, 4 cycles
```
But do:
```asm
jr Somewhere ; 2 bytes, 3 cycles
```
This only applies if `Somewhere` is within ±127 bytes of the jump.
### Compare `a` to 0
Don't do:
```asm
cp 0 ; 2 bytes, 2 cycles
```
But do:
```asm
or a ; 1 byte, 1 cycle
```
Or do:
```asm
and a ; 1 byte, 1 cycle
```
### Compare `a` to 1
```asm
cp 1 ; 2 bytes, 2 cycles
```
If you don't care about the value in `a`:
```asm
dec a ; 1 byte, 1 cycle, decrements a
```
Note that you can still do `inc a` afterwards, which is one cycle faster if the jump is taken. Compare:
```asm
cp 1
jr z, .equals1
```
with:
```asm
dec a
jr z, .equals1
inc a
```
### Compare `a` to 255
(255, or $FF in hexadecimal, is the same as −1 due to [two's complement](https://en.wikipedia.org/wiki/Two%27s_complement).)
```asm
cp $ff ; 2 bytes, 2 cycles
```
If you don't care about the value in `a`:
```asm
inc a ; 1 byte, 1 cycle, increments a
```
Note that you can still do `dec a` afterwards, which is one cycle faster if the jump is taken. Compare:
```asm
cp $ff
jr z, .equals255
```
with:
```asm
inc a
jr z, .equals255
dec a
```
### Compare `a` to 0 after masking it
Don't do:
```asm
; 3 bytes, 3 cycles; sets zero flag if a == 0
and MASK
and a
```
But do:
```asm
and MASK ; 2 bytes, 2 cycles; sets zero flag if a == 0
```
## Subroutines (functions)
### Tail call optimization
Don't do:
```asm
; 4 bytes, 10 cycles
call Function
ret
```
But do:
```asm
jp Function ; 3 bytes, 4 cycles
```
### Call `hl`
Don't do:
```asm
; 5 bytes, 8 cycles
(some code)
ld de, .return
push de
jp hl
.return:
(some more code)
```
But do:
```asm
; 3 bytes, 6 cycles
; (4 bytes, 7 cycles, counting the definition of _hl_)
(some code)
call _hl_
(some more code)
```
`_hl_` is a routine already defined in [home/call_regs.asm](../blob/master/home/call_regs.asm):
```asm
_hl_::
jp hl
```
### Inlining
Don't do:
```asm
; 4 additional bytes, 10 additional cycles
call GetOffset
...
GetOffset:
(some code)
ret
```
if `GetOffset` is only called a handful of times. Instead, do:
```asm
; GetOffset
(some code)
```
You can set `(some code)` apart with blank lines and put a comment on top to make its self-contained nature clear without the extra `call` and `ret`.
### Fallthrough
Don't do:
```asm
...
call Function
ret
Function:
(some code)
ret
```
And don't do:
```asm
...
jp Function
Function:
(some code)
ret
```
But do:
```asm
...
; fallthrough
Function:
(some code)
ret
```
You can still `call Function` elsewhere, but one tail call can be optimized into a fallthrough.
## Conditional fallthrough
(The example uses `z`, but `nz`, `c`, or `nc` would also work.)
Don't do:
```asm
(some code)
jr z, .foo
jr .bar
.foo
(foo code)
.bar
(bar code)
```
But do:
```asm
(some code)
jr nz, .bar
; fallthrough
.foo
(foo code)
.bar
(bar code)
```
### Call `rst $38` depending on a flag
(The example uses `z`, but `nz`, `c`, or `nc` would also work.)
Don't do:
```asm
; 5 bytes, 3 or 14 cycles
call z, RstVector38
...
RstVector38:
rst $38
ret
```
And don't do:
```asm
; 3 bytes, 2 or 7 cycles
jr nz, .no_rst_38
rst $38
.no_rst_38
...
```
But do:
```asm
; 2 bytes, 2 or 7 cycles
jr z, @ - 1 ; the byte for @ - 1 is $ff, which is the opcode for rst $38
...
```
## Jump and lookup tables
### Chain comparisons
Don't do:
```asm
cp 1
jr z, .equals1
cp 2
jr z, .equals2
cp 3
jr z, .equals3
...
```
But do:
```asm
dec a
jr z, .equals1
dec a
jr z, .equals2
dec a
jr z, .equals3
...
```
Or do:
```asm
dec a
ld hl, .jumptable
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.jumptable:
dw .equals1
dw .equals2
dw .equals3
...
```
Or better, do:
```asm
dec a
ld hl, .jumptable
rst JumpTable
...
.jumptable:
dw .equals1
dw .equals2
dw .equals3
...
```
|