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Most tricks come from either [Jeff's GB Assembly Code Tips v1.0](http://www.devrs.com/gb/files/asmtips.txt), or [the page on Z80 Optimization on WikiTI](http://wikiti.brandonw.net/index.php?title=Z80_Optimization)

## Registers

### Set A to zero
```asm
	ld a, 0 ; 2 bytes, 2 cycles, no changes to flags

;;;

	xor a ; 1 byte, 1 cycle, sets flags C to 0 and Z to 1
	sub a ; 1 byte, 1 cycle, sets flags C to 0 and Z to 1
```

### Set A to some constant subtracted by A
```asm
	ld b,a ; 4 bytes, 4 cycles
	ld a,CONST
	sub b

;;;

	cpl ; 3 bytes, 3 cycles
	add CONST+1
```

### Add A to HL
```asm
	add l ; 6 bytes, 6 cycles
	ld l, a
	ld a, 0
	adc h
	ld h,a

;;;

	add l ; 5 bytes, 5 cycles
	ld l, a
	jr nc, .NoCarry
	inc h

.NoCarry:
```

### Loading from an offset to HL
```asm
	ld a, [offset] ; 8 bytes, 10 cycles
	ld l, a
	ld a, [offset+1]
	ld h, a

;;;

	ld hl, offset ; 6 bytes, 8 cycles
	ld a, [hli]
	ld h, [hl]
	ld l, a
```

### Exchanging HE and DL
```asm
	ld a,d ; 6 bytes, 6 cycles
	ld d,h
	ld h,a
	ld a,e
	ld e,l
	ld l,a

;;;

	push de ; 4 bytes, 9 cycles
	ld d,h
	ld e,l
	pop hl
```

## Branching

### Compare A to zero
```asm
	cp 0 ; 2 bytes, 2 cycles

;;;

	or a ; 1 byte, 1 cycle
	and a ; 1 byte, 1 cycle
```

### Compare A-1 to zero
```asm
	cp 1 ; 2 bytes, 2 cycles

;;;

	dec a ; 1 byte, 1 cycle, decrements a
```

## Functions

### Tail call optimization
```asm   
	call Function ; 4 bytes, 10 cycles
	ret

;;;

	jp Function ; 3 bytes, 4 cycles
```

## Executing subroutines
```asm
	ld hl, param1
	call Function1
	ld hl, param2
	call Function2
	ld hl, param3
	call Function1
	...
	...

.Function1:
	...
	ret
.Function2:
	...
	ret
	
;;;

	ld sp, calltable
	ret ; jump to sp (first entry on calltable)

.Function1:
	pop hl
	...
	ret
.Function2:
	pop hl
	...
	ret

calltable:
	dw Function1, param1
	dw Function2, param2
	dw Function1, param3
```

### Calling HL
```asm
	ld de, .retadr ; 5 bytes, 8 cycles
	push de
	jp [hl]
	.retadr:
	...

;;;

	call DoJump ; 4 bytes, 7 cycles
	...

DoJump:
	jp [hl]
```