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Sometimes the simplest way to write something in assembly code isn't the best. All of your resources are limited: CPU speed, ROM size, RAM space, register use. You can rewrite code to use those resources more efficiently (sometimes by trading one for another).

Most of these tricks come from either [Jeff's GB Assembly Code Tips v1.0](http://www.devrs.com/gb/files/asmtips.txt), or [WikiTI's Z80 Optimization page](http://wikiti.brandonw.net/index.php?title=Z80_Optimization). (Note that Z80 assembly is *not* the same as GBZ80; it has more registers and some different instructions.)


## Contents

- [Registers](#registers)
  - [Set `a` to 0](#set-a-to-0)
  - [Invert the bits of `a`](#invert-the-bits-of-a)
  - [Set `a` to some constant minus `a`](#set-a-to-some-constant-minus-a)
  - [Multiply `hl` by 2](#multiply-hl-by-2)
  - [Add `a` to a 16-bit register](#add-a-to-a-16-bit-register)
  - [Add `a` to an address](#add-a-to-an-address)
  - [Increment or decrement a 16-bit register](#increment-or-decrement-a-16-bit-register)
  - [Load from an address to `hl`](#load-from-an-address-to-hl)
  - [Exchange two 16-bit registers](#exchange-two-16-bit-registers)
  - [Load two constants into a register pair](#load-two-constants-into-a-register-pair)
  - [Load a constant into `[hl]`](#load-a-constant-into-hl)
  - [Increment or decrement `[hl]`](#increment-or-decrement-hl)
  - [Load a constant into `[hl]` and increment or decrement `hl`](#load-a-constant-into-hl-and-increment-or-decrement-hl)
- [Branching (control flow)](#branching-control-flow)
  - [Relative jumps](#relative-jumps)
  - [Compare `a` to 0](#compare-a-to-0)
  - [Compare `a` to 1](#compare-a-to-1)
  - [Compare `a` to 255](#compare-a-to-255)
- [Subroutines (functions)](#subroutines-functions)
  - [Tail call optimization](#tail-call-optimization)
  - [Call `hl`](#call-hl)
  - [Inlining](#inlining)
  - [Fallthrough](#fallthrough)
- [Jump and lookup tables](#jump-and-lookup-tables)
  - [Chain comparisons](#chain-comparisons)


## Registers


### Set `a` to 0

Don't do:

```asm
	ld a, 0 ; 2 bytes, 2 cycles, no changes to flags
```

But do:

```asm
	xor a ; 1 byte, 1 cycle, sets flags C to 0 and Z to 1
```

Or do:

```asm
	sub a ; 1 byte, 1 cycle, sets flags C to 0 and Z to 1
```

Don't use the optimized versions if you need to preserve flags. As such, `ld a, 0` must be left intact in the code below:

```asm
	ld a, [wIsTrainerBattle]
	and a ; NZ if [wIsTrainerBattle] is nonzero
	ld a, 0
	jr nz, .trainer
```


### Invert the bits of `a`

Don't do:

```asm
	xor $ff ; 2 bytes, 2 cycles
```

But do:

```asm
	cpl ; 1 byte, 1 cycle
```


### Set `a` to some constant minus `a`

Don't do:

```asm
	; 4 bytes, 4 cycles
	ld b, a
	ld a, CONST
	sub b
```

But do:

```asm
	; 3 bytes, 3 cycles
	cpl
	add CONST + 1
```


### Multiply `hl` by 2

Don't do:

```asm
	; 6 bytes, 6 cycles
	sla l
	rl h
```

But do:

```asm
	add hl, hl ; 1 byte, 2 cycles
```

(The `SpeciesItemBoost` routine in [engine/battle/effect_commands.asm](../../blob/master/engine/battle/effect_commands.asm#L2812-L2814) actually does this!)


### Add `a` to a 16-bit register

(The example uses `hl`, but `bc` or `de` would also work.)

Don't do:

```asm
	; 6 bytes, 6 cycles
	add l
	ld l, a
	ld a, 0
	adc h
	ld h, a
```

and don't do:

```asm
	; 6 bytes, 6 cycles
	add l
	ld l, a
	ld a, h
	adc 0
	ld h, a
```

But do:

```asm
	; 5 bytes, 5 or 6 cycles
	add l
	ld l, a
	jr nc, .no_carry
	inc h

.no_carry:
```

Or better, do:

```asm
	; 5 bytes, 5 cycles
	add l
	ld l, a
	adc h
	sub l
	ld h, a
```

Or if you can spare another 16-bit register and want to optimize for size over speed, do:

```asm
	; 4 bytes, 5 cycles
	ld d, 0
	ld e, a
	add hl, de
```

### Add `a` to an address

(The example uses `hl`, but `bc` or `de` would also work.)

Don't do:

```asm
	; 7 bytes, 8 cycles; uses another 16-bit register
	ld e, a
	ld d, 0
	ld hl, Address
	add hl, de
```

But do:

```asm
	; 7 bytes, 7 cycles
	add a, LOW(Address)
	ld l, a
	adc a, HIGH(Address)
	sub l
	ld h, a
```


### Increment or decrement a 16-bit register

When possible, avoid doing:

```asm
	inc hl ; 1 byte, 2 cycles
```

```asm
	dec hl ; 1 byte, 2 cycles
```

If the low byte won't overflow, then do:

```asm
	inc l ; 1 byte, 1 cycle
```

```asm
	dec l ; 1 byte, 1 cycle
```


### Load from an address to `hl`

Don't do:

```asm
	; 8 bytes, 10 cycles
	ld a, [Address]
	ld l, a
	ld a, [Address+1]
	ld h, a
```

But do:

```asm
	; 6 bytes, 8 cycles
	ld hl, Address
	ld a, [hli]
	ld h, [hl]
	ld l, a
```


### Exchange two 16-bit registers

(The example uses `hl` and `de`, but any pair of `bc`, `de`, or `hl` would also work.)

If you care about speed:

```asm
	; 6 bytes, 6 cycles
	ld a, d
	ld d, h
	ld h, a
	ld a, e
	ld e, l
	ld l, a
```

If you care about size:

```asm
	; 4 bytes, 9 cycles
	push de
	ld d, h
	ld e, l
	pop hl
```


### Load two constants into a register pair

(The example uses `bc`, but `hl` or `de` would also work.)

Don't do:

```asm
	; 4 bytes, 4 cycles
	ld b, ONE
	ld c, TWO
```

But do:

```asm
	ld bc, ONE << 8 | TWO ; 3 bytes, 3 cycles
```

Or better, use the `lb` macro in [macros/code.asm](../blob/master/macros/code.asm):

```asm
	lb bc, ONE, TWO ; 3 bytes, 3 cycles
```


### Load a constant into `[hl]`

Don't do:

```asm
	; 3 bytes, 4 cycles
	ld a, CONST
	ld [hl], a
```

But do:

```asm
	ld [hl], CONST ; 2 bytes, 3 cycles
```


### Increment or decrement `[hl]`

Don't do:

```asm
	; 3 bytes, 5 cycles
	ld a, [hl]
	inc a
	ld [hl], a
```

```asm
	; 3 bytes, 5 cycles
	ld a, [hl]
	dec a
	ld [hl], a
```

But do:

```asm
	inc [hl] ; 1 bytes, 3 cycles
```

```asm
	dec [hl] ; 1 bytes, 3 cycles
```


### Load a constant into `[hl]` and increment or decrement `hl`

Don't do:

```asm
	; 2 bytes, 4 cycles
	ld [hl], a
	inc hl
```

```asm
	; 2 bytes, 4 cycles
	ld [hl], a
	dec hl
```

But do:

```asm
	ld [hli], a ; 1 bytes, 2 cycles
```

```asm
	ld [hld], a ; 1 bytes, 2 cycles
```


## Branching (control flow)


### Relative jumps

Don't do:

```asm
	jp Somewhere ; 3 bytes, 4 cycles
```

But do:

```asm
	jr Somewhere ; 2 bytes, 3 cycles
```

This only applies if `Somewhere` is within ±127 bytes of the jump.


### Compare `a` to 0

Don't do:

```asm
	cp 0 ; 2 bytes, 2 cycles
```

But do:

```asm
	or a ; 1 byte, 1 cycle
```

Or do:

```asm
	and a ; 1 byte, 1 cycle
```


### Compare `a` to 1

```asm
	cp 1 ; 2 bytes, 2 cycles
```

If you don't care about the value in `a`:


```asm
	dec a ; 1 byte, 1 cycle, decrements a
```

Note that you can still do `inc a` afterwards, which is one cycle faster if the jump is taken. Compare:

```asm
	cp 1
	jr z, .equals1
```

with:

```asm
	dec a
	jr z, .equals1
	inc a
```


### Compare `a` to 255

(255, or $FF in hexadecimal, is the same as −1 due to [two's complement](https://en.wikipedia.org/wiki/Two%27s_complement).)

```asm
	cp $ff ; 2 bytes, 2 cycles
```

If you don't care about the value in `a`:

```asm
	inc a ; 1 byte, 1 cycle, increments a
```

Note that you can still do `dec a` afterwards, which is one cycle faster if the jump is taken. Compare:

```asm
	cp $ff
	jr z, .equals255
```

with:

```asm
	inc a
	jr z, .equals255
	dec a
```


## Subroutines (functions)


### Tail call optimization

Don't do:

```asm
	; 4 bytes, 10 cycles
	call Function
	ret
```

But do:

```asm
	jp Function ; 3 bytes, 4 cycles
```


### Call `hl`

```asm
	; 5 bytes, 8 cycles
	ld de, .return
	push de
	jp hl

.return
	...
```

But do:

```asm
	call _hl_ ; 4 bytes, 7 cycles, counting the definition of _hl_
	...
```

`_hl_` is a routine already defined in [home.asm](../blob/master/home.asm):

```asm
_hl_::
	jp hl
```


### Inlining

Don't do:

```asm
	; 4 additional bytes, 10 additional cycles
	call GetOffset
	...

GetOffset:
	(some code)
	ret
```

if `GetOffset` is only called a handful of times. Instead, do:

```asm
; GetOffset
	(some code)
```

You can set `(some code)` apart with blank lines and put a comment on top to make its self-contained nature clear without the extra `call` and `ret`.


### Fallthrough

Don't do:

```asm
	...
	call Function
	ret

Function:
	(some code)
	ret
```

And don't do:

```asm
	...
	jp Function

Function:
	(some code)
	ret
```

But do:

```asm
	...
	; fallthrough
Function:
	(some code)
	ret
```

You can still `call Function` elsewhere, but one tail call can be optimized into a fallthrough.


## Jump and lookup tables


### Chain comparisons

Don't do:

```asm
	cp 1
	jr z, .equals1
	cp 2
	jr z, .equals2
	cp 3
	jr z, .equals3
	...
```

But do:

```asm
	dec a
	jr z, .equals1
	dec a
	jr z, .equals2
	dec a
	jr z, .equals3
	...
```

Or do:

```asm
	dec a
	ld hl, .jumptable
	ld e, a
	ld d, 0
	add hl, de
	add hl, de
	ld a, [hli]
	ld h, [hl]
	ld l, a
	jp hl

.jumptable:
	dw .equals1
	dw .equals2
	dw .equals3
	...
```

Or better, do:

```asm
	dec a
	ld hl, .jumptable
	rst JumpTable
	...

.jumptable:
	dw .equals1
	dw .equals2
	dw .equals3
	...
```