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Sometimes the simplest way to write something in assembly code isn't the best. All of your resources are limited: CPU speed, ROM size, RAM space, register use. You can rewrite code to use those resources more efficiently (sometimes by trading one for another).
Most of these tricks come from either [Jeff's GB Assembly Code Tips v1.0](http://www.devrs.com/gb/files/asmtips.txt), or [WikiTI's Z80 Optimization page](http://wikiti.brandonw.net/index.php?title=Z80_Optimization). (Note that Z80 assembly is *not* the same as GBZ80; it has more registers and some different instructions.)
## Contents
- [Registers](#registers)
- [Set `a` to 0](#set-a-to-0)
- [Invert the bits of `a`](#invert-the-bits-of-a)
- [Set `a` to some constant minus `a`](#set-a-to-some-constant-minus-a)
- [Multiply `hl` by 2](#multiply-hl-by-2)
- [Add `a` to a 16-bit register](#add-a-to-a-16-bit-register)
- [Add `a` to an address](#add-a-to-an-address)
- [Increment or decrement a 16-bit register](#increment-or-decrement-a-16-bit-register)
- [Load from an address to `hl`](#load-from-an-address-to-hl)
- [Exchange two 16-bit registers](#exchange-two-16-bit-registers)
- [Load two constants into a register pair](#load-two-constants-into-a-register-pair)
- [Load a constant into `[hl]`](#load-a-constant-into-hl)
- [Increment or decrement `[hl]`](#increment-or-decrement-hl)
- [Load a constant into `[hl]` and increment or decrement `hl`](#load-a-constant-into-hl-and-increment-or-decrement-hl)
- [Branching (control flow)](#branching-control-flow)
- [Relative jumps](#relative-jumps)
- [Compare `a` to 0](#compare-a-to-0)
- [Compare `a` to 1](#compare-a-to-1)
- [Compare `a` to 255](#compare-a-to-255)
- [Subroutines (functions)](#subroutines-functions)
- [Tail call optimization](#tail-call-optimization)
- [Call `hl`](#call-hl)
- [Inlining](#inlining)
- [Fallthrough](#fallthrough)
- [Jump and lookup tables](#jump-and-lookup-tables)
- [Chain comparisons](#chain-comparisons)
## Registers
### Set `a` to 0
Don't do:
```asm
ld a, 0 ; 2 bytes, 2 cycles, no changes to flags
```
But do:
```asm
xor a ; 1 byte, 1 cycle, sets flags C to 0 and Z to 1
```
Or do:
```asm
sub a ; 1 byte, 1 cycle, sets flags C to 0 and Z to 1
```
Don't use the optimized versions if you need to preserve flags. As such, `ld a, 0` must be left intact in the code below:
```asm
ld a, [wIsTrainerBattle]
and a ; NZ if [wIsTrainerBattle] is nonzero
ld a, 0
jr nz, .trainer
```
### Invert the bits of `a`
Don't do:
```asm
xor $ff ; 2 bytes, 2 cycles
```
But do:
```asm
cpl ; 1 byte, 1 cycle
```
### Set `a` to some constant minus `a`
Don't do:
```asm
; 4 bytes, 4 cycles
ld b, a
ld a, CONST
sub b
```
But do:
```asm
; 3 bytes, 3 cycles
cpl
add CONST + 1
```
### Multiply `hl` by 2
Don't do:
```asm
; 6 bytes, 6 cycles
sla l
rl h
```
But do:
```asm
add hl, hl ; 1 byte, 2 cycles
```
(The `SpeciesItemBoost` routine in [engine/battle/effect_commands.asm](../../blob/master/engine/battle/effect_commands.asm#L2812-L2814) actually does this!)
### Add `a` to a 16-bit register
(The example uses `hl`, but `bc` or `de` would also work.)
Don't do:
```asm
; 6 bytes, 6 cycles
add l
ld l, a
ld a, 0
adc h
ld h, a
```
and don't do:
```asm
; 6 bytes, 6 cycles
add l
ld l, a
ld a, h
adc 0
ld h, a
```
But do:
```asm
; 5 bytes, 5 or 6 cycles
add l
ld l, a
jr nc, .no_carry
inc h
.no_carry:
```
Or better, do:
```asm
; 5 bytes, 5 cycles
add l
ld l, a
adc h
sub l
ld h, a
```
Or if you can spare another 16-bit register and want to optimize for size over speed, do:
```asm
; 4 bytes, 5 cycles
ld d, 0
ld e, a
add hl, de
```
### Add `a` to an address
(The example uses `hl`, but `bc` or `de` would also work.)
Don't do:
```asm
; 7 bytes, 8 cycles; uses another 16-bit register
ld e, a
ld d, 0
ld hl, Address
add hl, de
```
But do:
```asm
; 7 bytes, 7 cycles
add a, LOW(Address)
ld l, a
adc a, HIGH(Address)
sub l
ld h, a
```
### Increment or decrement a 16-bit register
When possible, avoid doing:
```asm
inc hl ; 1 byte, 2 cycles
```
```asm
dec hl ; 1 byte, 2 cycles
```
If the low byte won't overflow, then do:
```asm
inc l ; 1 byte, 1 cycle
```
```asm
dec l ; 1 byte, 1 cycle
```
### Load from an address to `hl`
Don't do:
```asm
; 8 bytes, 10 cycles
ld a, [Address]
ld l, a
ld a, [Address+1]
ld h, a
```
But do:
```asm
; 6 bytes, 8 cycles
ld hl, Address
ld a, [hli]
ld h, [hl]
ld l, a
```
### Exchange two 16-bit registers
(The example uses `hl` and `de`, but any pair of `bc`, `de`, or `hl` would also work.)
If you care about speed:
```asm
; 6 bytes, 6 cycles
ld a, d
ld d, h
ld h, a
ld a, e
ld e, l
ld l, a
```
If you care about size:
```asm
; 4 bytes, 9 cycles
push de
ld d, h
ld e, l
pop hl
```
### Load two constants into a register pair
(The example uses `bc`, but `hl` or `de` would also work.)
Don't do:
```asm
; 4 bytes, 4 cycles
ld b, ONE
ld c, TWO
```
But do:
```asm
ld bc, ONE << 8 | TWO ; 3 bytes, 3 cycles
```
Or better, use the `lb` macro in [macros/code.asm](../blob/master/macros/code.asm):
```asm
lb bc, ONE, TWO ; 3 bytes, 3 cycles
```
### Load a constant into `[hl]`
Don't do:
```asm
; 3 bytes, 4 cycles
ld a, CONST
ld [hl], a
```
But do:
```asm
ld [hl], CONST ; 2 bytes, 3 cycles
```
### Increment or decrement `[hl]`
Don't do:
```asm
; 3 bytes, 5 cycles
ld a, [hl]
inc a
ld [hl], a
```
```asm
; 3 bytes, 5 cycles
ld a, [hl]
dec a
ld [hl], a
```
But do:
```asm
inc [hl] ; 1 bytes, 3 cycles
```
```asm
dec [hl] ; 1 bytes, 3 cycles
```
### Load a constant into `[hl]` and increment or decrement `hl`
Don't do:
```asm
; 2 bytes, 4 cycles
ld [hl], a
inc hl
```
```asm
; 2 bytes, 4 cycles
ld [hl], a
dec hl
```
But do:
```asm
ld [hli], a ; 1 bytes, 2 cycles
```
```asm
ld [hld], a ; 1 bytes, 2 cycles
```
## Branching (control flow)
### Relative jumps
Don't do:
```asm
jp Somewhere ; 3 bytes, 4 cycles
```
But do:
```asm
jr Somewhere ; 2 bytes, 3 cycles
```
This only applies if `Somewhere` is within ±127 bytes of the jump.
### Compare `a` to 0
Don't do:
```asm
cp 0 ; 2 bytes, 2 cycles
```
But do:
```asm
or a ; 1 byte, 1 cycle
```
Or do:
```asm
and a ; 1 byte, 1 cycle
```
### Compare `a` to 1
```asm
cp 1 ; 2 bytes, 2 cycles
```
If you don't care about the value in `a`:
```asm
dec a ; 1 byte, 1 cycle, decrements a
```
Note that you can still do `inc a` afterwards, which is one cycle faster if the jump is taken. Compare:
```asm
cp 1
jr z, .equals1
```
with:
```asm
dec a
jr z, .equals1
inc a
```
### Compare `a` to 255
(255, or $FF in hexadecimal, is the same as −1 due to [two's complement](https://en.wikipedia.org/wiki/Two%27s_complement).)
```asm
cp $ff ; 2 bytes, 2 cycles
```
If you don't care about the value in `a`:
```asm
inc a ; 1 byte, 1 cycle, increments a
```
Note that you can still do `dec a` afterwards, which is one cycle faster if the jump is taken. Compare:
```asm
cp $ff
jr z, .equals255
```
with:
```asm
inc a
jr z, .equals255
dec a
```
## Subroutines (functions)
### Tail call optimization
Don't do:
```asm
; 4 bytes, 10 cycles
call Function
ret
```
But do:
```asm
jp Function ; 3 bytes, 4 cycles
```
### Call `hl`
```asm
; 5 bytes, 8 cycles
ld de, .return
push de
jp hl
.return
...
```
But do:
```asm
call _hl_ ; 4 bytes, 7 cycles, counting the definition of _hl_
...
```
`_hl_` is a routine already defined in [home.asm](../blob/master/home.asm):
```asm
_hl_::
jp hl
```
### Inlining
Don't do:
```asm
; 4 additional bytes, 10 additional cycles
call GetOffset
...
GetOffset:
(some code)
ret
```
if `GetOffset` is only called a handful of times. Instead, do:
```asm
; GetOffset
(some code)
```
You can set `(some code)` apart with blank lines and put a comment on top to make its self-contained nature clear without the extra `call` and `ret`.
### Fallthrough
Don't do:
```asm
...
call Function
ret
Function:
(some code)
ret
```
And don't do:
```asm
...
jp Function
Function:
(some code)
ret
```
But do:
```asm
...
; fallthrough
Function:
(some code)
ret
```
You can still `call Function` elsewhere, but one tail call can be optimized into a fallthrough.
## Jump and lookup tables
### Chain comparisons
Don't do:
```asm
cp 1
jr z, .equals1
cp 2
jr z, .equals2
cp 3
jr z, .equals3
...
```
But do:
```asm
dec a
jr z, .equals1
dec a
jr z, .equals2
dec a
jr z, .equals3
...
```
Or do:
```asm
dec a
ld hl, .jumptable
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.jumptable:
dw .equals1
dw .equals2
dw .equals3
...
```
Or better, do:
```asm
dec a
ld hl, .jumptable
rst JumpTable
...
.jumptable:
dw .equals1
dw .equals2
dw .equals3
...
```
|