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In Japanese, there are five ways to say "*POKéMON* used *MOVE*!":
- "*POKéMON*の *MOVE* つかった!" ("*POKéMON* used *MOVE*!")
- "*POKéMON*の *MOVE*した!" ("*POKéMON* did *MOVE*!")
- "*POKéMON*の *MOVE* した!" ("*POKéMON* did *MOVE*!" for long move names)
- "*POKéMON*の *MOVE* こうげき!" ("*POKéMON*'s *MOVE* attack!")
- "*POKéMON*の *MOVE*!" ("*POKéMON*'s *MOVE*!")
This tutorial will showcase how to localize and restore the grammar table that once held the code responsible for showing these five ways. This tutorial will also fix grammatical issues with some of the move text.
## Contents
1. [Add in new, translated move text and fix other text](#1-add-in-new-translated-move-text-and-fix-other-text)
2. [Make the move text show properly ingame](#2-make-the-move-text-show-properly-ingame)
## 1. Add in new, translated move text and fix other text
Edit [data/text/common_2.asm](../blob/master/data/text/common_2.asm):
```diff
_ActorNameText::
text "<USER>@"
text_end
_UsedMove1Text::
- text_start
+ text " used"
- line "used @"
+ line "@"
text_end
_UsedMove2Text::
+_UsedMove3Text::
- text_start
+ text " did"
- line "used @"
+ line "@"
text_end
+
+_UsedMove4Text::
+_UsedMove5Text::
+ text "'s"
+ line "@"
+ text_end
+
_UsedInsteadText::
- text "instead,"
+ text " instead used"
- cont "@"
+ line "@"
text_end
_MoveNameText::
text_ram wStringBuffer2
text_end
-
- text_end ; unused
_EndUsedMove1Text::
+_EndUsedMove2Text::
+_EndUsedMove3Text::
+_EndUsedMove5Text::
text "!"
done
-_EndUsedMove2Text::
- text "!"
- done
-
-_EndUsedMove3Text::
- text "!"
- done
-
_EndUsedMove4Text::
- text "!"
+ text " attack!"
done
-
-_EndUsedMove5Text::
- text "!"
- done
```
## 2. Make the move text show properly ingame
Edit [engine/battle/used_move_text.asm](../blob/master/engine/battle/used_move_text.asm):
```diff
push hl
farcall CheckUserIsCharging
pop hl
jr nz, .grammar
; update last move
ld a, [wMoveGrammar]
ld [hl], a
ld [de], a
.grammar
call GetMoveGrammar ; convert move id to grammar index
-
-; everything except 'instead' made redundant in localization
; check obedience
ld a, [wAlreadyDisobeyed]
and a
- ld hl, UsedMove2Text
ret nz
; check move grammar
ld a, [wMoveGrammar]
- cp $3
+ and a
- ld hl, UsedMove2Text
+ ld hl, UsedMove1Text
- ret c
+ ret z
+ dec a
- ld hl, UsedMove1Text
+ ld hl, UsedMove2Text
+ ret z
+ dec a
+ ld hl, UsedMove3Text
+ ret z
+ dec a
+ ld hl, UsedMove4Text
+ ret z
+ ld hl, UsedMove5Text
ret
UsedMove1Text:
text_far _UsedMove1Text
text_asm
jr UsedMoveText_CheckObedience
UsedMove2Text:
text_far _UsedMove2Text
text_asm
+ jr UsedMoveText_CheckObedience
+
+UsedMove3Text:
+ text_far _UsedMove3Text
+ text_asm
+ jr UsedMoveText_CheckObedience
+
+UsedMove4Text:
+ text_far _UsedMove4Text
+ text_asm
+ jr UsedMoveText_CheckObedience
+
-UsedMove2Text:
+UsedMove5Text:
- text_far _UsedMove2Text
+ text_far _UsedMove5Text
text_asm
UsedMoveText_CheckObedience:
; check obedience
ld a, [wAlreadyDisobeyed]
and a
jr z, .GetMoveNameText
-; print "instead,"
+; print "instead used"
ld hl, .UsedInsteadText
ret
```
Older versions of pokecrystal may use `db "@"` in place of `text_end`.
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