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authorBryan Bishop <kanzure@gmail.com>2012-05-02 01:39:01 -0500
committerBryan Bishop <kanzure@gmail.com>2012-05-02 01:39:01 -0500
commit0406a12fdfaaa860336ad2bffb2411357dcd0448 (patch)
tree6e83b03dc5d9edd0785f68112f2a9960fa2357f8
parent6fa7fbc357722bccbfe5d2756f1d4b6821b2e476 (diff)
fix readme typo
-rw-r--r--extras/README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/extras/README.md b/extras/README.md
index f92ede466..00c2775c0 100644
--- a/extras/README.md
+++ b/extras/README.md
@@ -1,7 +1,7 @@
Pokémon Crystal utilities and extras
==============================
-`crystal.py` parsees the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method.
+`crystal.py` parses the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method.
#### Simple ASM generation example