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authorRangi <remy.oukaour+rangi42@gmail.com>2022-01-10 21:25:43 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2022-01-10 21:25:43 -0500
commit0ffdb6521065aeeb0eb792b36db33916e86847b0 (patch)
tree5288082faee894c72b95b4537dc95a53db1bae2a
parent418c70a8afd034ed1ded863bd60e1f11f714f962 (diff)
Better comments for enemy health percentage code
-rw-r--r--engine/battle/core.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index a7c761ee2..5a6f20ce9 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -7637,7 +7637,7 @@ SendOutMonText:
ld hl, GoMonText
jr z, .skip_to_textbox
- ; compute enemy helth remaining as a percentage
+ ; compute enemy health remaining as a percentage
xor a
ldh [hMultiplicand + 0], a
ld hl, wEnemyMonHP
@@ -7712,10 +7712,10 @@ WithdrawMonText:
.WithdrawMonText:
text_far _BattleMonNickCommaText
text_asm
-; Print text to withdraw mon
-; depending on HP the message is different
+; Depending on the HP lost since the enemy mon was sent out, the game prints a different text
push de
push bc
+ ; compute enemy health lost as a percentage
ld hl, wEnemyMonHP + 1
ld de, wEnemyHPAtTimeOfPlayerSwitch + 1
ld b, [hl]