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authorFredrik Ljungdahl <fredde1994@gmail.com>2016-10-29 02:08:18 +0200
committerFredrik Ljungdahl <fredde1994@gmail.com>2016-10-29 02:09:56 +0200
commit146d12d6e50ed468bcb4866b23483bdebf4e5874 (patch)
treecc2bb6c2efc3196f423e10c28fc2700803b73854
parent64e4300f4decc52681fbb4346f99ac648e4c11c7 (diff)
Point out a bug with enemy usage of Teleport
Also point out a redundancy in ThunderAccuracy
-rw-r--r--battle/effect_commands.asm5
1 files changed, 5 insertions, 0 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index c585bae23..8e0c694b3 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -6682,6 +6682,10 @@ BattleCommand_Teleport: ; 36778
srl b
srl b
cp b
+ ; This does the wrong thing. What was
+ ; probably intended was jr c, .failed
+ ; The way this is made makes enemy use
+ ; of Teleport always succeed if able
jr nc, .run_away
.run_away
call UpdateBattleMonInParty
@@ -9745,6 +9749,7 @@ BattleCommand_ThunderAccuracy: ; 37d94
ret
.rain
+ ; Redundant with CheckHit guranteeing hit
ld [hl], 100 percent
ret