diff options
author | Fredrik Ljungdahl <fredde1994@gmail.com> | 2016-10-29 02:08:18 +0200 |
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committer | Fredrik Ljungdahl <fredde1994@gmail.com> | 2016-10-29 02:09:56 +0200 |
commit | 146d12d6e50ed468bcb4866b23483bdebf4e5874 (patch) | |
tree | cc2bb6c2efc3196f423e10c28fc2700803b73854 | |
parent | 64e4300f4decc52681fbb4346f99ac648e4c11c7 (diff) |
Point out a bug with enemy usage of Teleport
Also point out a redundancy in ThunderAccuracy
-rw-r--r-- | battle/effect_commands.asm | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index c585bae23..8e0c694b3 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -6682,6 +6682,10 @@ BattleCommand_Teleport: ; 36778 srl b srl b cp b + ; This does the wrong thing. What was + ; probably intended was jr c, .failed + ; The way this is made makes enemy use + ; of Teleport always succeed if able jr nc, .run_away .run_away call UpdateBattleMonInParty @@ -9745,6 +9749,7 @@ BattleCommand_ThunderAccuracy: ; 37d94 ret .rain + ; Redundant with CheckHit guranteeing hit ld [hl], 100 percent ret |