diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-10-04 18:15:38 -0400 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-10-04 18:15:38 -0400 |
commit | 169470378aa890ecbb6a177183f080fcd54fec61 (patch) | |
tree | 5038ff87369962e88fba92000103d3518986efe8 | |
parent | 836da09f4e4fc23ee863171845caef6280dcd7fe (diff) |
Identify movement labels in map scripts
-rw-r--r-- | maps/FastShip1F.asm | 46 | ||||
-rw-r--r-- | maps/FastShipCabins_SE_SSE_CaptainsCabin.asm | 12 | ||||
-rw-r--r-- | maps/MahoganyTown.asm | 14 | ||||
-rw-r--r-- | maps/NewBarkTown.asm | 28 | ||||
-rw-r--r-- | maps/OlivineCity.asm | 24 | ||||
-rw-r--r-- | maps/OlivineLighthouse6F.asm | 12 | ||||
-rw-r--r-- | maps/OlivinePort.asm | 30 | ||||
-rw-r--r-- | maps/Route25.asm | 30 | ||||
-rw-r--r-- | maps/RuinsOfAlphResearchCenter.asm | 12 | ||||
-rw-r--r-- | maps/SproutTower3F.asm | 12 | ||||
-rw-r--r-- | maps/TeamRocketBaseB2F.asm | 92 | ||||
-rw-r--r-- | maps/TeamRocketBaseB3F.asm | 32 | ||||
-rw-r--r-- | maps/VermilionPort.asm | 26 |
13 files changed, 185 insertions, 185 deletions
diff --git a/maps/FastShip1F.asm b/maps/FastShip1F.asm index dd3aca706..321467c22 100644 --- a/maps/FastShip1F.asm +++ b/maps/FastShip1F.asm @@ -23,9 +23,9 @@ FastShip1F_MapScripts: end .EnterFastShipScript: - applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e - applymovement PLAYER, MovementData_0x75217 - applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211 + applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement + applymovement PLAYER, FastShip1F_PlayerEntersShipMovement + applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorBlocksDoorMovement pause 30 playsound SFX_BOAT earthquake 30 @@ -89,13 +89,13 @@ FastShip1FSailor1Script: .LetThePlayerOut: readvar VAR_FACING ifequal RIGHT, .YouAreFacingRight - applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e - applymovement PLAYER, MovementData_0x75235 + applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement + applymovement PLAYER, FastShip1F_PlayerLeavesShipMovement end .YouAreFacingRight: - applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214 - applymovement PLAYER, MovementData_0x75238 + applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideDownMovement + applymovement PLAYER, FastShip1F_PlayerLeavesShipRightMovement end FastShip1FSailor2Script: @@ -122,53 +122,53 @@ WorriedGrandpaSceneRight: WorriedGrandpaSceneLeft: appear FASTSHIP1F_GENTLEMAN - applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b + applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsInMovement playsound SFX_TACKLE - applymovement PLAYER, MovementData_0x7522e - applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220 + applymovement PLAYER, FastShip1F_PlayerHitByGrandpaMovement + applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaApproachesPlayerMovement opentext writetext FastShip1FGrandpaText waitbutton closetext turnobject PLAYER, RIGHT - applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 + applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsOutMovement disappear FASTSHIP1F_GENTLEMAN setscene SCENE_DEFAULT end -MovementData_0x7520e: +FastShip1F_SailorStepAsideMovement: slow_step LEFT turn_head RIGHT step_end -MovementData_0x75211: +FastShip1F_SailorBlocksDoorMovement: slow_step RIGHT turn_head DOWN step_end -MovementData_0x75214: +FastShip1F_SailorStepAsideDownMovement: slow_step DOWN turn_head UP step_end -MovementData_0x75217: +FastShip1F_PlayerEntersShipMovement: step DOWN step DOWN turn_head DOWN step_end -MovementData_0x7521b: +FastShip1F_GrandpaRunsInMovement: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end -MovementData_0x75220: +FastShip1F_GrandpaApproachesPlayerMovement: step RIGHT step_end -MovementData_0x75222: +FastShip1F_GrandpaRunsOutMovement: big_step DOWN big_step RIGHT big_step RIGHT @@ -182,25 +182,25 @@ MovementData_0x75222: big_step DOWN step_end -MovementData_0x7522e: +FastShip1F_PlayerHitByGrandpaMovement: big_step RIGHT turn_head LEFT step_end -MovementData_0x75231: +FastShip1F_StepUpMovement: ; unreferenced step UP step_end -MovementData_0x75233: +FastShip1F_StepDownMovement: ; unreferenced step DOWN step_end -MovementData_0x75235: +FastShip1F_PlayerLeavesShipMovement: step UP step UP step_end -MovementData_0x75238: +FastShip1F_PlayerLeavesShipRightMovement: step RIGHT step UP step_end diff --git a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm index d1d65ac90..f6d61ed71 100644 --- a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm +++ b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm @@ -49,7 +49,7 @@ SSAquaGranddaughterBefore: special FadeBlackQuickly special ReloadSpritesNoPalettes disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2 - applymovement PLAYER, MovementData_0x76004 + applymovement PLAYER, SSAquaCaptainsCabinWarpsToGrandpasCabinMovement moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19 appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1 turnobject PLAYER, UP @@ -57,7 +57,7 @@ SSAquaGranddaughterBefore: special FadeInQuickly turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15 - applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c + applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, SSAquaGranddaughterEntersCabinMovement turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT checkflag ENGINE_PLAYER_IS_FEMALE iftrue .PlayerIsFemale @@ -74,7 +74,7 @@ SSAquaGranddaughterBefore: closetext .cont: turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN - applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010 + applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, SSAquaGrandpaApproachesPlayerMovement opentext writetext SSAquaEntertainedGranddaughterText promptbutton @@ -218,7 +218,7 @@ TrainerSupernerdShawn: FastShipCaptainsCabinTrashcan: jumpstd TrashCanScript -MovementData_0x76004: +SSAquaCaptainsCabinWarpsToGrandpasCabinMovement: big_step RIGHT big_step UP big_step UP @@ -228,13 +228,13 @@ MovementData_0x76004: big_step UP step_end -MovementData_0x7600c: +SSAquaGranddaughterEntersCabinMovement: step UP step UP turn_head LEFT step_end -MovementData_0x76010: +SSAquaGrandpaApproachesPlayerMovement: step DOWN step_end diff --git a/maps/MahoganyTown.asm b/maps/MahoganyTown.asm index 6cd75d075..00663b10d 100644 --- a/maps/MahoganyTown.asm +++ b/maps/MahoganyTown.asm @@ -26,13 +26,13 @@ MahoganyTown_MapScripts: MahoganyTownTryARageCandyBarScript: showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15 - applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900a9 + applymovement MAHOGANYTOWN_POKEFAN_M, MahoganyTownRageCandyBarMerchantBlocksYouMovement follow PLAYER, MAHOGANYTOWN_POKEFAN_M - applymovement PLAYER, MovementData_0x1900a7 + applymovement PLAYER, MahoganyTownPlayerStepLeftMovement stopfollow turnobject PLAYER, RIGHT scall RageCandyBarMerchantScript - applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad + applymovement MAHOGANYTOWN_POKEFAN_M, MahoganyTownRageCandyBarMerchantReturnsMovement end MahoganyTownPokefanMScript: @@ -121,21 +121,21 @@ MahoganyGymSign: MahoganyTownPokecenterSign: jumpstd PokecenterSignScript -MovementData_0x1900a4: +MahoganyTownCollideDownFaceLeftMovement: ; unreferenced step DOWN big_step UP turn_head DOWN -MovementData_0x1900a7: +MahoganyTownPlayerStepLeftMovement: step LEFT step_end -MovementData_0x1900a9: +MahoganyTownRageCandyBarMerchantBlocksYouMovement: step RIGHT step DOWN turn_head LEFT step_end -MovementData_0x1900ad: +MahoganyTownRageCandyBarMerchantReturnsMovement: step UP turn_head DOWN step_end diff --git a/maps/NewBarkTown.asm b/maps/NewBarkTown.asm index ca233a96a..93a450a76 100644 --- a/maps/NewBarkTown.asm +++ b/maps/NewBarkTown.asm @@ -30,13 +30,13 @@ NewBarkTown_TeacherStopsYouScene1: waitbutton closetext turnobject PLAYER, RIGHT - applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT + applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement1 opentext writetext Text_WhatDoYouThinkYoureDoing waitbutton closetext follow NEWBARKTOWN_TEACHER, PLAYER - applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack1_NBT + applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement1 stopfollow opentext writetext Text_ItsDangerousToGoAlone @@ -53,14 +53,14 @@ NewBarkTown_TeacherStopsYouScene2: waitbutton closetext turnobject PLAYER, RIGHT - applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT + applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement2 turnobject PLAYER, UP opentext writetext Text_WhatDoYouThinkYoureDoing waitbutton closetext follow NEWBARKTOWN_TEACHER, PLAYER - applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack2_NBT + applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement2 stopfollow opentext writetext Text_ItsDangerousToGoAlone @@ -115,14 +115,14 @@ NewBarkTownSilverScript: waitbutton closetext follow PLAYER, NEWBARKTOWN_SILVER - applymovement PLAYER, Movement_SilverPushesYouAway_NBT + applymovement PLAYER, NewBarkTown_SilverPushesYouAwayMovement stopfollow pause 5 turnobject NEWBARKTOWN_SILVER, DOWN pause 5 playsound SFX_TACKLE - applymovement PLAYER, Movement_SilverShovesYouOut_NBT - applymovement NEWBARKTOWN_SILVER, Movement_SilverReturnsToTheShadows_NBT + applymovement PLAYER, NewBarkTown_SilverShovesYouOutMovement + applymovement NEWBARKTOWN_SILVER, NewBarkTown_SilverReturnsToTheShadowsMovement end NewBarkTownSign: @@ -137,14 +137,14 @@ NewBarkTownElmsLabSign: NewBarkTownElmsHouseSign: jumptext NewBarkTownElmsHouseSignText -Movement_TeacherRunsToYou1_NBT: +NewBarkTown_TeacherRunsToYouMovement1: step LEFT step LEFT step LEFT step LEFT step_end -Movement_TeacherRunsToYou2_NBT: +NewBarkTown_TeacherRunsToYouMovement2: step LEFT step LEFT step LEFT @@ -153,7 +153,7 @@ Movement_TeacherRunsToYou2_NBT: turn_head DOWN step_end -Movement_TeacherBringsYouBack1_NBT: +NewBarkTown_TeacherBringsYouBackMovement1: step RIGHT step RIGHT step RIGHT @@ -161,7 +161,7 @@ Movement_TeacherBringsYouBack1_NBT: turn_head LEFT step_end -Movement_TeacherBringsYouBack2_NBT: +NewBarkTown_TeacherBringsYouBackMovement2: step RIGHT step RIGHT step RIGHT @@ -170,19 +170,19 @@ Movement_TeacherBringsYouBack2_NBT: turn_head LEFT step_end -Movement_SilverPushesYouAway_NBT: +NewBarkTown_SilverPushesYouAwayMovement: turn_head UP step DOWN step_end -Movement_SilverShovesYouOut_NBT: +NewBarkTown_SilverShovesYouOutMovement: turn_head UP fix_facing jump_step DOWN remove_fixed_facing step_end -Movement_SilverReturnsToTheShadows_NBT: +NewBarkTown_SilverReturnsToTheShadowsMovement: step RIGHT step_end diff --git a/maps/OlivineCity.asm b/maps/OlivineCity.asm index b1809ab63..ad20726f2 100644 --- a/maps/OlivineCity.asm +++ b/maps/OlivineCity.asm @@ -30,15 +30,15 @@ OlivineCityRivalSceneTop: playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx - applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2 + applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesTopMovement playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext OlivineCityRivalText waitbutton closetext - applymovement PLAYER, MovementData_0x1a88f4 + applymovement PLAYER, OlivineCityPlayerStepsAsideTopMovement turnobject PLAYER, RIGHT - applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db + applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesTopMovement setscene SCENE_FINISHED disappear OLIVINECITY_OLIVINE_RIVAL special RestartMapMusic @@ -54,15 +54,15 @@ OlivineCityRivalSceneBottom: playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx - applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6 + applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesBottomMovement playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext OlivineCityRivalText waitbutton closetext - applymovement PLAYER, MovementData_0x1a88f7 + applymovement PLAYER, OlivineCityPlayerStepsAsideBottomMovement turnobject PLAYER, RIGHT - applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8 + applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesBottomMovement disappear OLIVINECITY_OLIVINE_RIVAL setscene SCENE_FINISHED special RestartMapMusic @@ -113,20 +113,20 @@ OlivineCityPokecenterSign: OlivineCityMartSign: jumpstd MartSignScript -MovementData_0x1a88d2: +OlivineCityRivalApproachesTopMovement: step DOWN step RIGHT step RIGHT step_end -MovementData_0x1a88d6: +OlivineCityRivalApproachesBottomMovement: step DOWN step DOWN step RIGHT step RIGHT step_end -MovementData_0x1a88db: +OlivineCityRivalLeavesTopMovement: step RIGHT step RIGHT step RIGHT @@ -141,7 +141,7 @@ MovementData_0x1a88db: step UP step_end -MovementData_0x1a88e8: +OlivineCityRivalLeavesBottomMovement: step RIGHT step RIGHT step RIGHT @@ -155,12 +155,12 @@ MovementData_0x1a88e8: step UP step_end -MovementData_0x1a88f4: +OlivineCityPlayerStepsAsideTopMovement: step DOWN turn_head UP step_end -MovementData_0x1a88f7: +OlivineCityPlayerStepsAsideBottomMovement: step UP turn_head DOWN step_end diff --git a/maps/OlivineLighthouse6F.asm b/maps/OlivineLighthouse6F.asm index 62b7b3d2c..ad99fb999 100644 --- a/maps/OlivineLighthouse6F.asm +++ b/maps/OlivineLighthouse6F.asm @@ -70,17 +70,17 @@ OlivineLighthouseJasmine: readvar VAR_FACING ifequal DOWN, .FacingDown ifequal RIGHT, .FacingRight - applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68 + applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesUpMovement disappear OLIVINELIGHTHOUSE6F_JASMINE end .FacingDown: - applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70 + applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesDownMovement disappear OLIVINELIGHTHOUSE6F_JASMINE end .FacingRight: - applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79 + applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesRightMovement disappear OLIVINELIGHTHOUSE6F_JASMINE end @@ -129,7 +129,7 @@ OlivineLighthouseAmphy: OlivineLighthouse6FSuperPotion: itemball SUPER_POTION -MovementData_0x60c68: +OlivineLighthouseJasmineLeavesUpMovement: slow_step UP slow_step UP slow_step RIGHT @@ -139,7 +139,7 @@ MovementData_0x60c68: step_sleep 8 step_end -MovementData_0x60c70: +OlivineLighthouseJasmineLeavesDownMovement: slow_step DOWN slow_step RIGHT slow_step RIGHT @@ -150,7 +150,7 @@ MovementData_0x60c70: slow_step RIGHT step_end -MovementData_0x60c79: +OlivineLighthouseJasmineLeavesRightMovement: slow_step UP slow_step UP slow_step RIGHT diff --git a/maps/OlivinePort.asm b/maps/OlivinePort.asm index a87f08ba2..358a7f438 100644 --- a/maps/OlivinePort.asm +++ b/maps/OlivinePort.asm @@ -22,7 +22,7 @@ OlivinePort_MapScripts: end .LeaveFastShipScript: - applymovement PLAYER, MovementData_0x74a32 + applymovement PLAYER, OlivinePortLeaveFastShipMovement appear OLIVINEPORT_SAILOR1 setscene SCENE_DEFAULT setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 @@ -42,7 +42,7 @@ OlivinePortSailorAtGangwayScript: playsound SFX_EXIT_BUILDING disappear OLIVINEPORT_SAILOR1 waitsfx - applymovement PLAYER, MovementData_0x74a30 + applymovement PLAYER, OlivinePortEnterFastShipMovement playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx @@ -100,28 +100,28 @@ OlivinePortWalkUpToShipScript: waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 - applymovement PLAYER, MovementData_0x74a37 + applymovement PLAYER, OlivinePortApproachFastShipFirstTimeMovement sjump OlivinePortSailorAtGangwayScript .NoTicket: writetext OlivinePortNoTicketText waitbutton closetext - applymovement PLAYER, MovementData_0x74a34 + applymovement PLAYER, OlivinePortCannotEnterFastShipMovement end .NextShipMonday: writetext OlivinePortMondayShipText waitbutton closetext - applymovement PLAYER, MovementData_0x74a34 + applymovement PLAYER, OlivinePortCannotEnterFastShipMovement end .NextShipFriday: writetext OlivinePortFridayShipText waitbutton closetext - applymovement PLAYER, MovementData_0x74a34 + applymovement PLAYER, OlivinePortCannotEnterFastShipMovement end .skip: @@ -137,7 +137,7 @@ OlivinePortNotRidingMoveAwayScript: writetext OlivinePortComeAgainText waitbutton closetext - applymovement PLAYER, MovementData_0x74a34 + applymovement PLAYER, OlivinePortCannotEnterFastShipMovement end OlivinePortSailorAfterHOFScript: @@ -167,11 +167,11 @@ OlivinePortSailorAfterHOFScript: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 readvar VAR_FACING ifequal RIGHT, .Right - applymovement PLAYER, MovementData_0x74a3f + applymovement PLAYER, OlivinePortApproachFastShipAfterHOFMovement sjump OlivinePortSailorAtGangwayScript .Right: - applymovement PLAYER, MovementData_0x74a49 + applymovement PLAYER, OlivinePortApproachFastShipAfterHOFRightMovement sjump OlivinePortSailorAtGangwayScript .NoTicket: @@ -234,20 +234,20 @@ OlivinePortCooltrainerFScript: OlivinePortHiddenProtein: hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN -MovementData_0x74a30: +OlivinePortEnterFastShipMovement: step DOWN step_end -MovementData_0x74a32: +OlivinePortLeaveFastShipMovement: step UP step_end -MovementData_0x74a34: +OlivinePortCannotEnterFastShipMovement: step RIGHT turn_head LEFT step_end -MovementData_0x74a37: +OlivinePortApproachFastShipFirstTimeMovement: step DOWN step DOWN step DOWN @@ -257,7 +257,7 @@ MovementData_0x74a37: step DOWN step_end -MovementData_0x74a3f: +OlivinePortApproachFastShipAfterHOFMovement: step RIGHT step DOWN step DOWN @@ -269,7 +269,7 @@ MovementData_0x74a3f: step DOWN step_end -MovementData_0x74a49: +OlivinePortApproachFastShipAfterHOFRightMovement: step UP step RIGHT step RIGHT diff --git a/maps/Route25.asm b/maps/Route25.asm index a95e08d1d..a20cb3f21 100644 --- a/maps/Route25.asm +++ b/maps/Route25.asm @@ -29,21 +29,21 @@ Route25MistyDate1Script: pause 30 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 turnobject ROUTE25_MISTY, DOWN - applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8 + applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement1 disappear ROUTE25_COOLTRAINER_M1 pause 15 playmusic MUSIC_BEAUTY_ENCOUNTER turnobject ROUTE25_MISTY, UP pause 10 - applymovement ROUTE25_MISTY, MovementData_0x19efed + applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement1 opentext writetext Route25MistyDateText waitbutton closetext turnobject PLAYER, DOWN - applymovement ROUTE25_MISTY, MovementData_0x19effa + applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement1 turnobject PLAYER, LEFT - applymovement ROUTE25_MISTY, MovementData_0x19f000 + applymovement ROUTE25_MISTY, Route25MistyLeavesMovement disappear ROUTE25_MISTY clearevent EVENT_TRAINERS_IN_CERULEAN_GYM setscene SCENE_ROUTE25_NOTHING @@ -55,21 +55,21 @@ Route25MistyDate2Script: pause 30 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 turnobject ROUTE25_MISTY, DOWN - applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea + applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement2 disappear ROUTE25_COOLTRAINER_M1 pause 15 playmusic MUSIC_BEAUTY_ENCOUNTER turnobject ROUTE25_MISTY, UP pause 10 - applymovement ROUTE25_MISTY, MovementData_0x19eff4 + applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement2 opentext writetext Route25MistyDateText waitbutton closetext turnobject PLAYER, UP - applymovement ROUTE25_MISTY, MovementData_0x19effd + applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement2 turnobject PLAYER, LEFT - applymovement ROUTE25_MISTY, MovementData_0x19f000 + applymovement ROUTE25_MISTY, Route25MistyLeavesMovement disappear ROUTE25_MISTY clearevent EVENT_TRAINERS_IN_CERULEAN_GYM setscene SCENE_ROUTE25_NOTHING @@ -191,16 +191,16 @@ Route25Protein: Route25HiddenPotion: hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION -MovementData_0x19efe8: +Route25MistysDateLeavesMovement1: big_step DOWN step_end -MovementData_0x19efea: +Route25MistysDateLeavesMovement2: big_step DOWN big_step DOWN step_end -MovementData_0x19efed: +Route25MistyApproachesPlayerMovement1: step UP step UP step UP @@ -209,7 +209,7 @@ MovementData_0x19efed: step LEFT step_end -MovementData_0x19eff4: +Route25MistyApproachesPlayerMovement2: step UP step UP step LEFT @@ -217,17 +217,17 @@ MovementData_0x19eff4: step LEFT step_end -MovementData_0x19effa: +Route25MistyLeavesPlayerMovement1: step DOWN step LEFT step_end -MovementData_0x19effd: +Route25MistyLeavesPlayerMovement2: step UP step LEFT step_end -MovementData_0x19f000: +Route25MistyLeavesMovement: step LEFT step LEFT step LEFT diff --git a/maps/RuinsOfAlphResearchCenter.asm b/maps/RuinsOfAlphResearchCenter.asm index 956551e1c..f7506822d 100644 --- a/maps/RuinsOfAlphResearchCenter.asm +++ b/maps/RuinsOfAlphResearchCenter.asm @@ -29,7 +29,7 @@ RuinsOfAlphResearchCenter_MapScripts: endcallback .GetUnownDexScript: - applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x5926f + applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterApproachesComputerMovement playsound SFX_BOOT_PC pause 60 playsound SFX_SWITCH_POKEMON @@ -43,7 +43,7 @@ RuinsOfAlphResearchCenter_MapScripts: writetext RuinsOfAlphResearchCenterModifiedDexText waitbutton closetext - applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59274 + applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterApproachesPlayerMovement opentext writetext RuinsOfAlphResearchCenterDexUpgradedText playsound SFX_ITEM @@ -52,7 +52,7 @@ RuinsOfAlphResearchCenter_MapScripts: writetext RuinsOfAlphResearchCenterScientist3Text waitbutton closetext - applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276 + applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterLeavesPlayerMovement setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING special RestartMapMusic end @@ -174,18 +174,18 @@ RuinsOfAlphResearchCenterPhoto: RuinsOfAlphResearchCenterBookshelf: jumptext RuinsOfAlphResearchCenterAcademicBooksText -MovementData_0x5926f: +RuinsOfAlphResearchCenterApproachesComputerMovement: step UP step UP step LEFT turn_head UP step_end -MovementData_0x59274: +RuinsOfAlphResearchCenterApproachesPlayerMovement: step DOWN step_end -MovementData_0x59276: +RuinsOfAlphResearchCenterLeavesPlayerMovement: step UP step_end diff --git a/maps/SproutTower3F.asm b/maps/SproutTower3F.asm index b79433e5b..d7d3ffa91 100644 --- a/maps/SproutTower3F.asm +++ b/maps/SproutTower3F.asm @@ -31,8 +31,8 @@ SproutTower3FRivalScene: playsound SFX_TACKLE playsound SFX_ELEVATOR earthquake 79 - applymovement PLAYER, MovementData_0x184a1d - applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22 + applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement + applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalApproachesElderMovement opentext writetext SproutTowerElderLecturesRivalText waitbutton @@ -40,7 +40,7 @@ SproutTower3FRivalScene: showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15 turnobject SPROUTTOWER3F_SILVER, DOWN pause 15 - applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24 + applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalLeavesElderMovement playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext SproutTowerRivalOnlyCareAboutStrongText @@ -135,18 +135,18 @@ SproutTower3FPotion: SproutTower3FEscapeRope: itemball ESCAPE_ROPE -MovementData_0x184a1d: +SproutTower3FPlayerApproachesRivalMovement: step UP step UP step UP step UP step_end -MovementData_0x184a22: +SproutTower3FRivalApproachesElderMovement: step UP step_end -MovementData_0x184a24: +SproutTower3FRivalLeavesElderMovement: step RIGHT step DOWN step_end diff --git a/maps/TeamRocketBaseB2F.asm b/maps/TeamRocketBaseB2F.asm index 899c47d73..7c4dc38d0 100644 --- a/maps/TeamRocketBaseB2F.asm +++ b/maps/TeamRocketBaseB2F.asm @@ -63,11 +63,11 @@ RocketBaseBossFScript: closetext turnobject PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 - applymovement PLAYER, MovementData_0x6d21f + applymovement PLAYER, RocketBasePlayerApproachesBossFMovement playmusic MUSIC_ROCKET_ENCOUNTER - applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224 + applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFApproachesPlayerMovement turnobject PLAYER, UP - applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f + applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntApproachesPlayerMovement opentext writetext RocketBaseBossFThrashText waitbutton @@ -76,23 +76,23 @@ RocketBaseBossFScript: turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT turnobject PLAYER, LEFT appear TEAMROCKETBASEB2F_DRAGON - applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236 - applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b - applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c + applymovement TEAMROCKETBASEB2F_DRAGON, RocketBaseDragoniteAttacksMovement + applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFHitMovement + applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntProtectsBossFMovement appear TEAMROCKETBASEB2F_LANCE - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244 + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesBossFMovement opentext writetext RocketBaseLanceShareFunText waitbutton closetext turnobject PLAYER, RIGHT - applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241 + applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFFacesPlayerMovement opentext writetext RocketBaseBossDontMeddleText waitbutton closetext - applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a - applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248 + applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntBattlesLanceMovement + applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFBattlesPlayerMovement winlosstext RocketBaseBossWinText, 0 setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL loadtrainer EXECUTIVEF, EXECUTIVEF_2 @@ -123,25 +123,25 @@ RocketBaseBossFScript: writetext RocketBaseLancePostBattleText waitbutton closetext - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250 + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceChecksPlayerMovement turnobject PLAYER, UP opentext writetext RocketBaseLancePowerOffText waitbutton closetext follow TEAMROCKETBASEB2F_LANCE, PLAYER - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254 + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesMachineMovement stopfollow - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258 + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLancePacesMovement opentext writetext RockerBaseLanceElectrodeFaintText waitbutton closetext - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267 + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesElectrodesMovement disappear TEAMROCKETBASEB2F_LANCE RocketBaseCantLeaveScript: - applymovement PLAYER, MovementData_0x6d271 + applymovement PLAYER, RocketBasePlayerCantLeaveElectrodesMovement end RocketBaseLancesSideScript: @@ -149,7 +149,7 @@ RocketBaseLancesSideScript: writetext RocketBaseLancesSideText waitbutton closetext - applymovement PLAYER, MovementData_0x6d278 + applymovement PLAYER, RocketBasePlayerCantGoRightMovement end LanceHealsScript1: @@ -177,12 +177,12 @@ LanceHealsCommon: setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE readvar VAR_FACING ifequal RIGHT, .FacingRight - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212 + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesAfterHealMovement disappear TEAMROCKETBASEB2F_LANCE end .FacingRight: - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219 + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesAfterHealRightMovement disappear TEAMROCKETBASEB2F_LANCE end @@ -234,7 +234,7 @@ RocketElectrode1: iffalse TeamRocketBaseB2FReloadMap reloadmapafterbattle special PlayMapMusic - applymovement PLAYER, MovementData_0x6d28c + applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement1 sjump RocketBaseElectrodeScript RocketElectrode2: @@ -252,7 +252,7 @@ RocketElectrode2: iffalse TeamRocketBaseB2FReloadMap reloadmapafterbattle special PlayMapMusic - applymovement PLAYER, MovementData_0x6d299 + applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement2 sjump RocketBaseElectrodeScript RocketElectrode3: @@ -270,7 +270,7 @@ RocketElectrode3: iffalse TeamRocketBaseB2FReloadMap reloadmapafterbattle special PlayMapMusic - applymovement PLAYER, MovementData_0x6d2a4 + applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement3 sjump RocketBaseElectrodeScript TeamRocketBaseB2FReloadMap: @@ -280,7 +280,7 @@ TeamRocketBaseB2FReloadMap: RocketBaseElectrodeScript: moveobject TEAMROCKETBASEB2F_LANCE, 18, 6 appear TEAMROCKETBASEB2F_LANCE - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesElectrodesMovement turnobject PLAYER, RIGHT opentext writetext RocketBaseLanceElectrodeDoneText @@ -296,7 +296,7 @@ RocketBaseElectrodeScript: waitbutton closetext turnobject PLAYER, DOWN - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283 + applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesBaseMovement disappear TEAMROCKETBASEB2F_LANCE setevent EVENT_CLEARED_ROCKET_HIDEOUT clearflag ENGINE_ROCKET_SIGNAL_ON_CH20 @@ -356,7 +356,7 @@ TeamRocketBaseB2FTMThief: TeamRocketBaseB2FHiddenFullHeal: hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL -MovementData_0x6d212: +RocketBaseLanceLeavesAfterHealMovement: step RIGHT step RIGHT step RIGHT @@ -365,7 +365,7 @@ MovementData_0x6d212: step RIGHT step_end -MovementData_0x6d219: +RocketBaseLanceLeavesAfterHealRightMovement: step RIGHT step RIGHT step RIGHT @@ -373,14 +373,14 @@ MovementData_0x6d219: step RIGHT step_end -MovementData_0x6d21f: +RocketBasePlayerApproachesBossFMovement: step DOWN step DOWN step DOWN turn_head RIGHT step_end -MovementData_0x6d224: +RocketBaseBossFApproachesPlayerMovement: big_step LEFT big_step LEFT big_step UP @@ -393,7 +393,7 @@ MovementData_0x6d224: turn_head DOWN step_end -MovementData_0x6d22f: +RocketBaseGruntApproachesPlayerMovement: big_step LEFT big_step LEFT big_step UP @@ -402,14 +402,14 @@ MovementData_0x6d22f: big_step LEFT step_end -MovementData_0x6d236: +RocketBaseDragoniteAttacksMovement: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end -MovementData_0x6d23b: +RocketBaseBossFHitMovement: fix_facing set_sliding jump_step RIGHT @@ -417,44 +417,44 @@ MovementData_0x6d23b: remove_fixed_facing step_end -MovementData_0x6d241: +RocketBaseBossFFacesPlayerMovement: slow_step DOWN turn_head LEFT step_end -MovementData_0x6d244: +RocketBaseLanceApproachesBossFMovement: step RIGHT step RIGHT step RIGHT step_end -MovementData_0x6d248: +RocketBaseBossFBattlesPlayerMovement: big_step LEFT step_end -MovementData_0x6d24a: +RocketBaseGruntBattlesLanceMovement: big_step LEFT step_end -MovementData_0x6d24c: +RocketBaseGruntProtectsBossFMovement: big_step LEFT big_step UP turn_head LEFT step_end -MovementData_0x6d250: +RocketBaseLanceChecksPlayerMovement: step RIGHT step RIGHT turn_head DOWN step_end -MovementData_0x6d254: +RocketBaseLanceApproachesMachineMovement: step UP step UP step UP step_end -MovementData_0x6d258: +RocketBaseLancePacesMovement: step_sleep 8 step LEFT step LEFT @@ -471,7 +471,7 @@ MovementData_0x6d258: turn_head DOWN step_end -MovementData_0x6d267: +RocketBaseLanceApproachesElectrodesMovement: step RIGHT step RIGHT step RIGHT @@ -483,7 +483,7 @@ MovementData_0x6d267: step UP step_end -MovementData_0x6d271: +RocketBasePlayerCantLeaveElectrodesMovement: step UP step LEFT step LEFT @@ -492,11 +492,11 @@ MovementData_0x6d271: turn_head UP step_end -MovementData_0x6d278: +RocketBasePlayerCantGoRightMovement: step LEFT step_end -MovementData_0x6d27a: +RocketBaseLanceLeavesElectrodesMovement: step DOWN step DOWN step DOWN @@ -507,7 +507,7 @@ MovementData_0x6d27a: step LEFT step_end -MovementData_0x6d283: +RocketBaseLanceLeavesBaseMovement: step DOWN step DOWN step LEFT @@ -518,7 +518,7 @@ MovementData_0x6d283: step LEFT step_end -MovementData_0x6d28c: +RocketBasePlayerLeavesElectrodesMovement1: step RIGHT step RIGHT step DOWN @@ -533,7 +533,7 @@ MovementData_0x6d28c: step RIGHT step_end -MovementData_0x6d299: +RocketBasePlayerLeavesElectrodesMovement2: step RIGHT step RIGHT step DOWN @@ -546,7 +546,7 @@ MovementData_0x6d299: step RIGHT step_end -MovementData_0x6d2a4: +RocketBasePlayerLeavesElectrodesMovement3: step RIGHT step RIGHT step DOWN diff --git a/maps/TeamRocketBaseB3F.asm b/maps/TeamRocketBaseB3F.asm index 34c996feb..35061b6f5 100644 --- a/maps/TeamRocketBaseB3F.asm +++ b/maps/TeamRocketBaseB3F.asm @@ -51,12 +51,12 @@ LanceGetPasswordScript: pause 5 turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT pause 20 - applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a + applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceApproachesPlayerMovement opentext writetext LanceGetPasswordText waitbutton closetext - applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c + applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceLeavesMovement disappear TEAMROCKETBASEB3F_LANCE setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER end @@ -75,7 +75,7 @@ RocketBaseRival: closetext playsound SFX_TACKLE applymovement PLAYER, RocketBaseRivalShovesPlayerMovement - applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeaveMovement + applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeavesMovement disappear TEAMROCKETBASEB3F_SILVER setscene SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS special RestartMapMusic @@ -85,11 +85,11 @@ TeamRocketBaseB3FRocketScript: jumptextfaceplayer TeamRocketBaseB3FRocketText RocketBaseBossLeft: - applymovement PLAYER, MovementData_0x6e133 + applymovement PLAYER, RocketBasePlayerApproachesBossLeftMovement sjump RocketBaseBoss RocketBaseBossRight: - applymovement PLAYER, MovementData_0x6e13a + applymovement PLAYER, RocketBasePlayerApproachesBossRightMovement RocketBaseBoss: pause 30 showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15 @@ -99,7 +99,7 @@ RocketBaseBoss: writetext ExecutiveM4BeforeText waitbutton closetext - applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142 + applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossApproachesPlayerMovement winlosstext ExecutiveM4BeatenText, 0 setlasttalked TEAMROCKETBASEB3F_ROCKET1 loadtrainer EXECUTIVEM, EXECUTIVEM_4 @@ -110,9 +110,9 @@ RocketBaseBoss: writetext ExecutiveM4AfterText waitbutton closetext - applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144 + applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossHitsTableMovement playsound SFX_TACKLE - applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147 + applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossLeavesMovement disappear TEAMROCKETBASEB3F_ROCKET1 setscene SCENE_TEAMROCKETBASEB3F_NOTHING end @@ -217,11 +217,11 @@ TeamRocketBaseB3FIceHeal: TeamRocketBaseB3FUltraBall: itemball ULTRA_BALL -MovementData_0x6e12a: +RocketBaseLanceApproachesPlayerMovement: step RIGHT step_end -MovementData_0x6e12c: +RocketBaseLanceLeavesMovement: step DOWN step LEFT step LEFT @@ -230,7 +230,7 @@ MovementData_0x6e12c: step LEFT step_end -MovementData_0x6e133: +RocketBasePlayerApproachesBossLeftMovement: step UP step UP step UP @@ -239,7 +239,7 @@ MovementData_0x6e133: turn_head UP step_end -MovementData_0x6e13a: +RocketBasePlayerApproachesBossRightMovement: step UP step UP step LEFT @@ -249,16 +249,16 @@ MovementData_0x6e13a: turn_head UP step_end -MovementData_0x6e142: +RocketBaseBossApproachesPlayerMovement: step DOWN step_end -MovementData_0x6e144: +RocketBaseBossHitsTableMovement: big_step RIGHT big_step RIGHT step_end -MovementData_0x6e147: +RocketBaseBossLeavesMovement: fix_facing fast_jump_step LEFT remove_fixed_facing @@ -300,7 +300,7 @@ RocketBaseRivalEnterMovement: step RIGHT step_end -RocketBaseRivalLeaveMovement: +RocketBaseRivalLeavesMovement: step LEFT step LEFT step UP diff --git a/maps/VermilionPort.asm b/maps/VermilionPort.asm index 043c8ee0b..be906ee69 100644 --- a/maps/VermilionPort.asm +++ b/maps/VermilionPort.asm @@ -23,7 +23,7 @@ VermilionPort_MapScripts: endcallback .LeaveFastShipScript: - applymovement PLAYER, MovementData_0x74ef3 + applymovement PLAYER, VermilionPortLeaveFastShipMovement appear VERMILIONPORT_SAILOR1 setscene SCENE_DEFAULT setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1 @@ -48,7 +48,7 @@ VermilionPortSailorAtGangwayScript: playsound SFX_EXIT_BUILDING disappear VERMILIONPORT_SAILOR1 waitsfx - applymovement PLAYER, MovementData_0x74ef1 + applymovement PLAYER, VermilionPortEnterFastShipMovement playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx @@ -101,28 +101,28 @@ VermilionPortWalkUpToShipScript: waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 - applymovement PLAYER, MovementData_0x74ef8 + applymovement PLAYER, VermilionPortApproachFastShipMovement sjump VermilionPortSailorAtGangwayScript .NoTicket: writetext VermilionPortNoTicketText waitbutton closetext - applymovement PLAYER, MovementData_0x74ef5 + applymovement PLAYER, VermilionPortCannotEnterFastShipMovement end .NextShipWednesday: writetext VermilionPortSailMondayText waitbutton closetext - applymovement PLAYER, MovementData_0x74ef5 + applymovement PLAYER, VermilionPortCannotEnterFastShipMovement end .NextShipSunday: writetext VermilionPortSailSundayText waitbutton closetext - applymovement PLAYER, MovementData_0x74ef5 + applymovement PLAYER, VermilionPortCannotEnterFastShipMovement end .skip: @@ -138,7 +138,7 @@ VermilionPortNotRidingMoveAwayScript: writetext VermilionPortComeAgainText waitbutton closetext - applymovement PLAYER, MovementData_0x74ef5 + applymovement PLAYER, VermilionPortCannotEnterFastShipMovement end VermilionPortSailorScript: @@ -163,7 +163,7 @@ VermilionPortSailorScript: waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 - applymovement PLAYER, MovementData_0x74efe + applymovement PLAYER, VermilionPortApproachFastShipRightMovement sjump VermilionPortSailorAtGangwayScript .NoTicket: @@ -195,20 +195,20 @@ VermilionPortSuperNerdScript: VermilionPortHiddenIron: hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON -MovementData_0x74ef1: +VermilionPortEnterFastShipMovement: step DOWN step_end -MovementData_0x74ef3: +VermilionPortLeaveFastShipMovement: step UP step_end -MovementData_0x74ef5: +VermilionPortCannotEnterFastShipMovement: step RIGHT turn_head LEFT step_end -MovementData_0x74ef8: +VermilionPortApproachFastShipMovement: step DOWN step DOWN step DOWN @@ -216,7 +216,7 @@ MovementData_0x74ef8: step DOWN step_end -MovementData_0x74efe: +VermilionPortApproachFastShipRightMovement: step RIGHT step DOWN step DOWN |