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author | xCrystal <rgr.crystal@gmail.com> | 2014-10-22 23:17:19 +0200 |
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committer | xCrystal <rgr.crystal@gmail.com> | 2014-10-22 23:17:19 +0200 |
commit | 201f56b3e91ec3567ad011ecdea356bee56d7316 (patch) | |
tree | d3fc8b2acb3a4efecada8a38e9c13e16bfae7d7c | |
parent | dd8653fe6fa0544e757fad416ccbb4582ec008f0 (diff) |
nothing
-rw-r--r-- | main.asm | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -47180,7 +47180,7 @@ AIChooseMove: ; 440ce jr .CheckLayer ; Decrement the scores of all moves one by one until one reaches 0. -; If the Pokemon has no moves, the game will loop indefinitely. +; If the Pokemon has no moves, the game goes into an endless loop. .DecrementScores ld hl, Buffer1 ld de, EnemyMonMoves |