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authorxCrystal <rgr.crystal@gmail.com>2014-10-22 23:17:19 +0200
committerxCrystal <rgr.crystal@gmail.com>2014-10-22 23:17:19 +0200
commit201f56b3e91ec3567ad011ecdea356bee56d7316 (patch)
treed3fc8b2acb3a4efecada8a38e9c13e16bfae7d7c
parentdd8653fe6fa0544e757fad416ccbb4582ec008f0 (diff)
nothing
-rw-r--r--main.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/main.asm b/main.asm
index d89d1dc0a..945797507 100644
--- a/main.asm
+++ b/main.asm
@@ -47180,7 +47180,7 @@ AIChooseMove: ; 440ce
jr .CheckLayer
; Decrement the scores of all moves one by one until one reaches 0.
-; If the Pokemon has no moves, the game will loop indefinitely.
+; If the Pokemon has no moves, the game goes into an endless loop.
.DecrementScores
ld hl, Buffer1
ld de, EnemyMonMoves