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author | Eldred Habert <eldredhabert0@gmail.com> | 2019-11-06 23:25:31 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2019-11-06 22:25:31 +0000 |
commit | 2c6690d10deb309102e7b69f77f973d12e4afb50 (patch) | |
tree | 8f627a8b0ea75ca537f4a0255536928df74315e7 | |
parent | 9ebe549347aa16ae3f10d3261242bb1e7bbb6ca6 (diff) |
Update bug fix for AI CheckTypeMatchup assumption (#656)
The bug fix caused all player moves to have Normal-type effectiveness
-rw-r--r-- | docs/bugs_and_glitches.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index b14c71f35..f4f6a6159 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -670,8 +670,10 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing ld hl, wEnemyMonType1 ldh a, [hBattleTurn] and a - jr z, CheckTypeMatchup +- jr z, CheckTypeMatchup ++ jr z, .get_type ld hl, wBattleMonType1 ++.get_type + ld a, BATTLE_VARS_MOVE_TYPE + call GetBattleVar ; preserves hl, de, and bc CheckTypeMatchup: |