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authorBryan Bishop <kanzure@gmail.com>2012-05-14 10:42:43 -0500
committerBryan Bishop <kanzure@gmail.com>2012-05-14 10:42:43 -0500
commit3afb9602ebce53fa14c7360a22fb8b6ae5e4f557 (patch)
tree6baa0d5ba6319ac372839bbcc3b19a5c5840be58
parentbde4f489df7dd6039f880811d9b10bdaa02d3b06 (diff)
improve extras/README.md opening sentence
-rw-r--r--extras/README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/extras/README.md b/extras/README.md
index 36c28bb7c..d0a211999 100644
--- a/extras/README.md
+++ b/extras/README.md
@@ -1,7 +1,7 @@
Pokémon Crystal utilities and extras
==============================
-`crystal.py` parses the ROM into classes and objects. It prmarily parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts. The purpose of the file is to parse the ROM into python and then spit it back out with the global `to_asm()` method.
+`crystal.py` parses the ROM and provides convenient classes to dump human-readable ASM with the global `to_asm()` method. This ASM can then be compiled back into the original ROM. Currently it parses map headers, "second" map headers, map event headers, map script headers, map triggers, map "callbacks", map blockdata, xy triggers, warps, people-events, texts and scripts.
#### Simple ASM generation example