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author | yenatch <yenatch@gmail.com> | 2013-03-27 17:33:29 -0400 |
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committer | yenatch <yenatch@gmail.com> | 2013-03-27 17:33:29 -0400 |
commit | 4f8f811fe4614644929038eb1e29b49a371a09ae (patch) | |
tree | d3fa12a6ed981e20972745fc816bbd19a5fec410 | |
parent | b6ab385d3c02f32986e3b61d7166c62263cec6a5 (diff) |
Moves that don't make sense are actually effect ids
-rw-r--r-- | battle/effect_commands.asm | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index 3c02d3c40..e8676a146 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -2896,14 +2896,15 @@ BattleCommand0d: ; 35023 cp DIG jr z, .asm_3504f ; 35036 $17 +; Move effect: inc hl ld a, [hl] - cp HEADBUTT + cp $1d ; multi-hit jr z, .asm_35049 - cp BITE + cp $2c ; double-hit jr z, .asm_35049 - cp POISONPOWDER + cp $4d ; twineedle jr z, .asm_35049 jp EndMoveEffect |