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authoryenatch <yenatch@gmail.com>2013-03-27 17:33:29 -0400
committeryenatch <yenatch@gmail.com>2013-03-27 17:33:29 -0400
commit4f8f811fe4614644929038eb1e29b49a371a09ae (patch)
treed3fa12a6ed981e20972745fc816bbd19a5fec410
parentb6ab385d3c02f32986e3b61d7166c62263cec6a5 (diff)
Moves that don't make sense are actually effect ids
-rw-r--r--battle/effect_commands.asm7
1 files changed, 4 insertions, 3 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index 3c02d3c40..e8676a146 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -2896,14 +2896,15 @@ BattleCommand0d: ; 35023
cp DIG
jr z, .asm_3504f ; 35036 $17
+; Move effect:
inc hl
ld a, [hl]
- cp HEADBUTT
+ cp $1d ; multi-hit
jr z, .asm_35049
- cp BITE
+ cp $2c ; double-hit
jr z, .asm_35049
- cp POISONPOWDER
+ cp $4d ; twineedle
jr z, .asm_35049
jp EndMoveEffect