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authori0brendan0 <19826742+i0brendan0@users.noreply.github.com>2017-08-30 20:56:11 -0500
committerGitHub <noreply@github.com>2017-08-30 20:56:11 -0500
commit7b67e7296ad1d427672a7b0c29f0c7411d01d90f (patch)
tree0f5d3a51d0be38ea83b32310fa1629080d617821
parent818272097951b4e703a28a6ad939aac68d03b7d4 (diff)
Remove possibility of garbage characters
If the ds 2 that is behind OTClassName is deleted or decreased, the game will continue to display characters for trainer classes that are 12 or 13 characters long, including the @ terminator. The correct constant has been put in place and the ds 2 removed, but no one would have known it was wrong if they hadn't have removed the ds 2.
-rw-r--r--wram.asm4
1 files changed, 1 insertions, 3 deletions
diff --git a/wram.asm b/wram.asm
index 663f57893..9e30d0beb 100644
--- a/wram.asm
+++ b/wram.asm
@@ -379,9 +379,7 @@ wEnemyTrainerItem1:: ds 1 ; c650
wEnemyTrainerItem2:: ds 1 ; c651
wEnemyTrainerBaseReward:: ds 1 ; c652
wEnemyTrainerAIFlags:: ds 3 ; c653
-OTClassName:: ds NAME_LENGTH ; c656
-
- ds 2
+OTClassName:: ds TRAINER_CLASS_NAME_LENGTH ; c656
CurOTMon:: ; c663
ds 1