diff options
author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-09 22:07:52 -0500 |
---|---|---|
committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-09 22:07:52 -0500 |
commit | 7ccb11c903bb46796301f85b7b21c37369773517 (patch) | |
tree | 8f2e8d28931a50b645c7918c2e6a5c936bf4beae | |
parent | cd2a7481283beec7ba37451deeb841ebc37073ba (diff) |
Add constants for battle object colors
-rwxr-xr-x | battle/objects/data.asm | 394 | ||||
-rwxr-xr-x | battle/objects/functions.asm | 24 | ||||
-rw-r--r-- | constants/animation_constants.asm | 11 |
3 files changed, 226 insertions, 203 deletions
diff --git a/battle/objects/data.asm b/battle/objects/data.asm index fa5dff269..c72b81027 100755 --- a/battle/objects/data.asm +++ b/battle/objects/data.asm @@ -1,573 +1,585 @@ BattleAnimObjects: ; ccb56 battleanimobj: MACRO - -; ??, ??, frameset, function, ??, tile offset - db \1, \2, \3, \4, \5, \6 + db \1 ; flags + ; bit 7: priority + ; bit 6: y flip (for enemy) + ; bit 5: x flip (for enemy) + ; bit 0: enable enemy animation coord fixing (x = $b4 - x; see below for y) + db \2 ; enemy animation y fix param + ; if $FF: y = y + 5 tiles + ; else: y = -y - (1 tile) * (is_softboiled_animation) + db \3 ; video sequence + db \4 ; callback + db \5 ; palette + db \6 ; tile offset endm +ABSOLUTE_X EQU $00 +RELATIVE_X EQU $01 + ; ANIM_OBJ_00 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_01 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_02 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_03 - battleanimobj $01, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_04 - battleanimobj $01, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_05 - battleanimobj $01, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_06 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_07 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, $02, $01 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_08 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_09 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_0A - battleanimobj $01, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, $02, $01 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_0B - battleanimobj $01, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, $04, $03 + battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_RED, $03 ; ANIM_OBJ_0C - battleanimobj $01, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, $04, $03 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_RED, $03 ; ANIM_OBJ_0D - battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, $04, $03 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_RED, $03 ; ANIM_OBJ_0E - battleanimobj $01, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, $04, $03 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_RED, $03 ; ANIM_OBJ_0F - battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, $04, $03 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_RED, $03 ; ANIM_OBJ_BURNED - battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_RED, $03 ; ANIM_OBJ_BLIZZARD - battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_BLUE, $0a ; ANIM_OBJ_12 - battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a ; ANIM_OBJ_ICE_BEAM - battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_BLUE, $0a ; ANIM_OBJ_RAZOR_LEAF - battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, $05, $06 + battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_GREEN, $06 ; ANIM_OBJ_POKE_BALL - battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_RED, $0b ; ANIM_OBJ_POKE_BALL_BLOCKED - battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_RED, $0b ; ANIM_OBJ_17 - battleanimobj $01, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_RED, $08 ; ANIM_OBJ_18 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_RED, $08 ; ANIM_OBJ_19 - battleanimobj $01, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, $02, $0c + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_GRAY, $0c ; ANIM_OBJ_1A - battleanimobj $01, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, $02, $0c + battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_GRAY, $0c ; ANIM_OBJ_1B - battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $07 ; ANIM_OBJ_BALL_POOF - battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 + battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $07 ; ANIM_OBJ_1D - battleanimobj $01, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, $07, $09 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_BROWN, $09 ; ANIM_OBJ_1E - battleanimobj $01, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, $07, $09 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_BROWN, $09 ; ANIM_OBJ_1F - battleanimobj $01, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, $07, $09 + battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_BROWN, $09 ; ANIM_OBJ_20 - battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21 + battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_BLUE, $21 ; ANIM_OBJ_BUBBLE - battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_BLUE, $0d ; ANIM_OBJ_22 - battleanimobj $00, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, $06, $0d + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_BLUE, $0d ; ANIM_OBJ_23 - battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, $02, $0e + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_GRAY, $0e ; ANIM_OBJ_24 - battleanimobj $61, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, $06, $04 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_BLUE, $04 ; ANIM_OBJ_25 - battleanimobj $01, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, $06, $04 + battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $04 ; ANIM_OBJ_26 - battleanimobj $01, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, $05, $0f + battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_GREEN, $0f ; ANIM_OBJ_27 - battleanimobj $61, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, $03, $10 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $10 ; ANIM_OBJ_28 - battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_YELLOW, $10 ; ANIM_OBJ_ICE_BUILDUP - battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a + battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a ; ANIM_OBJ_FROZEN - battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a + battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a ; ANIM_OBJ_MASTER_BALL_SPARKLE - battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11 + battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_BROWN, $11 ; ANIM_OBJ_2C - battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, $03, $0d + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_YELLOW, $0d ; ANIM_OBJ_2D - battleanimobj $21, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, $03, $05 + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05 ; ANIM_OBJ_2E - battleanimobj $21, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, $03, $05 + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05 ; ANIM_OBJ_2F - battleanimobj $21, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, $03, $05 + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05 ; ANIM_OBJ_30 - battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, $03, $05 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_YELLOW, $05 ; ANIM_OBJ_31 - battleanimobj $21, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, $03, $05 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05 ; ANIM_OBJ_LIGHTNING_BOLT - battleanimobj $21, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, $02, $08 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_GRAY, $08 ; ANIM_OBJ_33 - battleanimobj $21, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, $03, $05 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05 ; ANIM_OBJ_34 - battleanimobj $21, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, $02, $08 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_GRAY, $08 ; ANIM_OBJ_35 - battleanimobj $21, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, $02, $02 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_36 - battleanimobj $01, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, $02, $02 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_37 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, $02, $02 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_38 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, $02, $02 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_39 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, $02, $02 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_3A - battleanimobj $21, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, $02, $02 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_3B - battleanimobj $21, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, $02, $02 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_3C - battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, $05, $12 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_GREEN, $12 ; ANIM_OBJ_3D - battleanimobj $01, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, $05, $12 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_GREEN, $12 ; ANIM_OBJ_GUST - battleanimobj $21, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, $02, $13 + battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_GRAY, $13 ; ANIM_OBJ_3F - battleanimobj $21, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, $02, $14 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $14 ; ANIM_OBJ_40 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, $02, $14 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $14 ; ANIM_OBJ_41 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, $02, $14 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_GRAY, $14 ; ANIM_OBJ_42 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, $02, $14 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_GRAY, $14 ; ANIM_OBJ_43 - battleanimobj $21, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, $02, $14 + battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $14 ; ANIM_OBJ_44 - battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $11 ; ANIM_OBJ_ABSORB - battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_GREEN, $12 ; ANIM_OBJ_46 - battleanimobj $21, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, $02, $15 + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_GRAY, $15 ; ANIM_OBJ_47 - battleanimobj $01, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, $03, $11 + battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_YELLOW, $11 ; ANIM_OBJ_48 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, $05, $16 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_GREEN, $16 ; ANIM_OBJ_49 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_GREEN, $16 ; ANIM_OBJ_LEECH_SEED - battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, $05, $06 + battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_GREEN, $06 ; ANIM_OBJ_4B - battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_GRAY, $0e ; ANIM_OBJ_4C - battleanimobj $21, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, $02, $17 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $17 ; ANIM_OBJ_4D - battleanimobj $01, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, $03, $11 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_YELLOW, $11 ; ANIM_OBJ_4E - battleanimobj $61, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, $03, $10 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $10 ; ANIM_OBJ_4F - battleanimobj $61, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_YELLOW, $10 ; ANIM_OBJ_50 - battleanimobj $21, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $03, $18 + battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $18 ; ANIM_OBJ_51 - battleanimobj $21, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $02, $18 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $18 ; ANIM_OBJ_CHICK - battleanimobj $21, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, $03, $19 + battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_YELLOW, $19 ; ANIM_OBJ_53 - battleanimobj $01, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, $02, $19 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_GRAY, $19 ; ANIM_OBJ_54 - battleanimobj $01, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, $02, $19 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_GRAY, $19 ; ANIM_OBJ_SKULL - battleanimobj $01, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, $02, $0c + battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $0c ; ANIM_OBJ_56 - battleanimobj $21, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, $07, $1a + battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_BROWN, $1a ; ANIM_OBJ_57 - battleanimobj $21, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, $07, $1a + battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_BROWN, $1a ; ANIM_OBJ_58 - battleanimobj $21, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, $02, $1a + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $1a ; ANIM_OBJ_PARALYZED - battleanimobj $21, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, $03, $19 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_YELLOW, $19 ; ANIM_OBJ_5A - battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_GRAY, $1b ; ANIM_OBJ_HAZE - battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c ; ANIM_OBJ_MIST - battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c + battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c ; ANIM_OBJ_SMOG - battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c + battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c ; ANIM_OBJ_POISON_GAS - battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, $02, $1c + battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_GRAY, $1c ; ANIM_OBJ_HORN - battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, $02, $1d + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_GRAY, $1d ; ANIM_OBJ_60 - battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_GRAY, $1d ; ANIM_OBJ_61 - battleanimobj $01, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, $04, $1e + battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_RED, $1e ; ANIM_OBJ_62 - battleanimobj $01, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, $02, $15 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_GRAY, $15 ; ANIM_OBJ_63 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, $07, $19 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_BROWN, $19 ; ANIM_OBJ_64 - battleanimobj $21, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, $02, $14 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $14 ; ANIM_OBJ_65 - battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_GRAY, $11 ; ANIM_OBJ_66 - battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, $04, $23 + battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_RED, $23 ; ANIM_OBJ_67 - battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_68 - battleanimobj $01, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, $02, $1f + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_69 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, $02, $1f + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_6A - battleanimobj $01, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, $03, $23 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_YELLOW, $23 ; ANIM_OBJ_6B - battleanimobj $21, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, $02, $1f + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_6C - battleanimobj $01, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_YELLOW, $11 ; ANIM_OBJ_6D - battleanimobj $01, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_YELLOW, $11 ; ANIM_OBJ_SKY_ATTACK_FEAROW - battleanimobj $21, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, $02, $20 + battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_GRAY, $20 ; ANIM_OBJ_LICK - battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04 + battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $04 ; ANIM_OBJ_WITHDRAW - battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $18 ; ANIM_OBJ_71 - battleanimobj $01, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, $06, $0d + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_BLUE, $0d ; ANIM_OBJ_72 - battleanimobj $01, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, $03, $12 + battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_YELLOW, $12 ; ANIM_OBJ_73 - battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, $02, $08 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_GRAY, $08 ; ANIM_OBJ_74 - battleanimobj $21, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, $02, $1c + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_GRAY, $1c ; ANIM_OBJ_75 - battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, $02, $15 + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_GRAY, $15 ; ANIM_OBJ_76 - battleanimobj $21, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, $02, $14 + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_GRAY, $14 ; ANIM_OBJ_77 - battleanimobj $01, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, $02, $11 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_GRAY, $11 ; ANIM_OBJ_78 - battleanimobj $01, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, $02, $22 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $22 ; ANIM_OBJ_79 - battleanimobj $01, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, $02, $22 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $22 ; ANIM_OBJ_7A - battleanimobj $01, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, $02, $1f + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_7B - battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, $03, $11 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_YELLOW, $11 ; ANIM_OBJ_7C - battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, $03, $05 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05 ; ANIM_OBJ_7D - battleanimobj $a1, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, $06, $13 + battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_BLUE, $13 ; ANIM_OBJ_HEART - battleanimobj $01, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, $04, $23 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_RED, $23 ; ANIM_OBJ_7F - battleanimobj $01, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, $04, $03 + battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_RED, $03 ; ANIM_OBJ_80 - battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03 + battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_RED, $03 ; ANIM_OBJ_COTTON_SPORE - battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1f + battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_82 - battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_83 - battleanimobj $21, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, $02, $1f + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_84 - battleanimobj $21, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, $03, $1f + battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $1f ; ANIM_OBJ_85 - battleanimobj $01, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, $02, $0e + battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_GRAY, $0e ; ANIM_OBJ_86 - battleanimobj $21, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, $04, $1f + battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_RED, $1f ; ANIM_OBJ_87 - battleanimobj $21, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, $02, $1f + battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_88 - battleanimobj $21, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, $02, $1f + battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_89 - battleanimobj $21, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, $02, $1f + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_8A - battleanimobj $21, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, $03, $23 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_YELLOW, $23 ; ANIM_OBJ_8B - battleanimobj $01, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, $02, $19 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_GRAY, $19 ; ANIM_OBJ_8C - battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, $02, $15 + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $15 ; ANIM_OBJ_8D - battleanimobj $21, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, $04, $19 + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_RED, $19 ; ANIM_OBJ_SPIKES - battleanimobj $21, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, $02, $1f + battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_GRAY, $1f ; ANIM_OBJ_8F - battleanimobj $01, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, $02, $0a + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_GRAY, $0a ; ANIM_OBJ_90 - battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, $04, $03 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_RED, $03 ; ANIM_OBJ_91 - battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, $02, $08 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_GRAY, $08 ; ANIM_OBJ_92 - battleanimobj $01, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, $02, $1b + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1b ; ANIM_OBJ_93 - battleanimobj $21, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, $04, $23 + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_RED, $23 ; ANIM_OBJ_94 - battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, $02, $25 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_GRAY, $25 ; ANIM_OBJ_95 - battleanimobj $21, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, $02, $25 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_GRAY, $25 ; ANIM_OBJ_96 - battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, $02, $25 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $25 ; ANIM_OBJ_97 - battleanimobj $21, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, $06, $25 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $25 ; ANIM_OBJ_98 - battleanimobj $61, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, $05, $23 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_GREEN, $23 ; ANIM_OBJ_99 - battleanimobj $21, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, $02, $23 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_GRAY, $23 ; ANIM_OBJ_9A - battleanimobj $21, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, $03, $23 + battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_YELLOW, $23 ; ANIM_OBJ_9B - battleanimobj $21, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, $02, $25 + battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $25 ; ANIM_OBJ_9C - battleanimobj $21, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, $03, $24 + battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_YELLOW, $24 ; ANIM_OBJ_9D - battleanimobj $01, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, $02, $24 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $24 ; ANIM_OBJ_9E - battleanimobj $01, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, $03, $24 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $24 ; ANIM_OBJ_9F - battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, $04, $12 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_RED, $12 ; ANIM_OBJ_A0 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, $02, $02 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_A1 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, $02, $02 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02 ; ANIM_OBJ_A2 - battleanimobj $21, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, $07, $0f + battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_BROWN, $0f ; ANIM_OBJ_A3 - battleanimobj $21, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, $03, $05 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_YELLOW, $05 ; ANIM_OBJ_A4 - battleanimobj $21, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, $02, $25 + battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_GRAY, $25 ; ANIM_OBJ_A5 - battleanimobj $61, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, $02, $23 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_GRAY, $23 ; ANIM_OBJ_PERISH_SONG - battleanimobj $00, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, $02, $0e + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_GRAY, $0e ; ANIM_OBJ_A7 - battleanimobj $01, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, $02, $24 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $24 ; ANIM_OBJ_A8 - battleanimobj $21, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, $02, $13 + battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_GRAY, $13 ; ANIM_OBJ_A9 - battleanimobj $21, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, $02, $13 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_GRAY, $13 ; ANIM_OBJ_AA - battleanimobj $01, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 + battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_AB - battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, $02, $0e + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_GRAY, $0e ; ANIM_OBJ_AC - battleanimobj $01, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, $06, $17 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $17 ; ANIM_OBJ_AD - battleanimobj $01, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, $02, $01 + battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_GRAY, $01 ; ANIM_OBJ_AE - battleanimobj $21, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, $03, $11 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_YELLOW, $11 ; ANIM_OBJ_AF - battleanimobj $21, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, $02, $04 + battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_GRAY, $04 ; ANIM_OBJ_B0 - battleanimobj $00, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, $04, $1c + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_RED, $1c ; ANIM_OBJ_B1 - battleanimobj $01, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, $02, $19 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_GRAY, $19 ; ANIM_OBJ_B2 - battleanimobj $01, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, $07, $09 + battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_BROWN, $09 ; ANIM_OBJ_B3 - battleanimobj $61, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, $03, $27 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $27 ; ANIM_OBJ_B4 - battleanimobj $61, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, $06, $15 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_BLUE, $15 ; ANIM_OBJ_B5 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, $07, $09 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_BROWN, $09 ; ANIM_OBJ_FLOWER - battleanimobj $01, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, $04, $1e + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_RED, $1e ; ANIM_OBJ_COTTON - battleanimobj $01, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, $04, $1f + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_RED, $1f ; ANIM_OBJ_PLAYERFEETFOLLOW - battleanimobj $00, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, $00, $28 + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_ENEMY, $28 ; ANIM_OBJ_ENEMYFEETFOLLOW - battleanimobj $00, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, $01, $29 + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_PLAYER, $29 ; ANIM_OBJ_BA - battleanimobj $00, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, $00, $28 + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_ENEMY, $28 ; ANIM_OBJ_BB - battleanimobj $00, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, $01, $29 + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_PLAYER, $29 ; ccfbe diff --git a/battle/objects/functions.asm b/battle/objects/functions.asm index debfcf04d..3f988a2cc 100755 --- a/battle/objects/functions.asm +++ b/battle/objects/functions.asm @@ -451,18 +451,18 @@ GetBallAnimPal: ; cd249 (33:5249) ; cd26c (33:526c) .balls - db MASTER_BALL, 5 - db ULTRA_BALL, 3 - db GREAT_BALL, 6 - db POKE_BALL, 4 - db HEAVY_BALL, 2 - db LEVEL_BALL, 7 - db LURE_BALL, 6 - db FAST_BALL, 6 - db FRIEND_BALL, 3 - db MOON_BALL, 2 - db LOVE_BALL, 4 - db -1, 2 + db MASTER_BALL, PAL_BATTLE_GREEN + db ULTRA_BALL, PAL_BATTLE_YELLOW + db GREAT_BALL, PAL_BATTLE_BLUE + db POKE_BALL, PAL_BATTLE_RED + db HEAVY_BALL, PAL_BATTLE_GRAY + db LEVEL_BALL, PAL_BATTLE_BROWN + db LURE_BALL, PAL_BATTLE_BLUE + db FAST_BALL, PAL_BATTLE_BLUE + db FRIEND_BALL, PAL_BATTLE_YELLOW + db MOON_BALL, PAL_BATTLE_GRAY + db LOVE_BALL, PAL_BATTLE_RED + db -1, PAL_BATTLE_GRAY ; cd284 BattleAnimFunction_10: ; cd284 (33:5284) call BattleAnim_AnonJumptable diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm index 13663fb8e..8802cd579 100644 --- a/constants/animation_constants.asm +++ b/constants/animation_constants.asm @@ -823,3 +823,14 @@ const_value SET 1 const BG_EFFECT_STRUCT_JT_INDEX const BG_EFFECT_STRUCT_BATTLE_TURN const BG_EFFECT_STRUCT_03 + +; animation object palettes + const_def + const PAL_BATTLE_ENEMY ; 0 + const PAL_BATTLE_PLAYER ; 1 + const PAL_BATTLE_GRAY ; 2 + const PAL_BATTLE_YELLOW ; 3 + const PAL_BATTLE_RED ; 4 + const PAL_BATTLE_GREEN ; 5 + const PAL_BATTLE_BLUE ; 6 + const PAL_BATTLE_BROWN ; 7 |