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authoryenatch <yenatch@gmail.com>2015-02-11 14:17:45 -0800
committeryenatch <yenatch@gmail.com>2015-02-11 14:17:45 -0800
commit8bc89189cc8d6059d8eda1b2dd2ed952e7c6fd1d (patch)
treefce6874de6fb831fdb8d7fb0cfccd47924958432
parent9aef93701a6cd301a3343c58efac31528958be22 (diff)
Use NUM_MOVES more liberally in wram.
-rw-r--r--wram.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/wram.asm b/wram.asm
index 3689e3849..609702da3 100644
--- a/wram.asm
+++ b/wram.asm
@@ -4,7 +4,7 @@ flag_array: MACRO
ds ((\1) + 7) / 8
ENDM
-box_struct_length EQU 32
+box_struct_length EQU 24 + NUM_MOVES * 2
box_struct: MACRO
\1Species:: db
\1Item:: db
@@ -801,7 +801,7 @@ wc712::
PlayerUsedMoves:: ; c712
; add a move that has been used once by the player
; added in order of use
- ds 4
+ ds NUM_MOVES
wc716:: ds 1
wc717:: ds 1