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author | yenatch <yenatch@gmail.com> | 2013-09-09 22:01:24 -0400 |
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committer | yenatch <yenatch@gmail.com> | 2013-09-09 22:01:24 -0400 |
commit | 91e89a29a20d075ffbdd3a2f75b507c8202b1dce (patch) | |
tree | b30ed93321ffae63a1ddb881493ebae3a2a8864e | |
parent | b437aaf3290489caf22cd916ce023a1a9b3578a4 (diff) |
comment spikes move effect
-rw-r--r-- | battle/effect_commands.asm | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index 996634376..dc6ca521c 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -9557,13 +9557,19 @@ BattleCommand56: ; 37683 and a jr z, .asm_3768e ld hl, PlayerScreens - .asm_3768e - bit 0, [hl] + +; Fails if spikes are already down! + + bit SCREENS_SPIKES, [hl] jr nz, .failed - set 0, [hl] +; Nothing else stops it from working. + + set SCREENS_SPIKES, [hl] + call Function0x37e01 + ld hl, SpikesText jp StdBattleTextBox |