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authorRangi <remy.oukaour+rangi42@gmail.com>2020-12-08 14:34:54 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2020-12-08 14:34:54 -0500
commit9fea403be2b1cfc23323a2201ea3ecc55c6c9965 (patch)
treed66f027f0fecfa73957eb29096c9298bdb6233e9
parent098903fc971fdb4fbaec1c72de2b6b2414c5ad90 (diff)
grey -> gray
-rw-r--r--FAQ.md2
-rw-r--r--constants/scgb_constants.asm4
-rw-r--r--engine/battle/core.asm2
3 files changed, 4 insertions, 4 deletions
diff --git a/FAQ.md b/FAQ.md
index 69279c0dc..72ef79dfd 100644
--- a/FAQ.md
+++ b/FAQ.md
@@ -81,7 +81,7 @@ For `asm` scripts, read [docs/map_event_scripts.md](https://pret.github.io/pokec
Most `.png` images are paletted PNGs. You can edit these with any program that supports creating PNGs with palette information. These palettes should consist of exactly 4 colors. Additionally, for Pokémon images, the first color should be white, and the last black. Tools such as Paint and [GIMP](gimp) will do the right job, while other tools such as [paint.net](paintdotnet) or Photoshop might mess it up and output palettes of 255 colors even though only using 4. You may try using tools like [GraphicsGale](graphicsgale) or [IrfanView](irfanview) to fix this, or sometimes resaving the image in Paint seems to help.
-Some image `.png` files are greyscale. This indicates that even though these images do have proper colors in-game, they're shared with something else, and as such changing them will affect other things as well. Don't try opening the `.2bpp` files, these only contain the image data as well, not the palettes.
+Some image `.png` files are grayscale. This indicates that even though these images do have proper colors in-game, they're shared with something else, and as such changing them will affect other things as well. Don't try opening the `.2bpp` files, these only contain the image data as well, not the palettes.
It really depends on what image you're trying to change the colors of, where these colors are specified. Try looking for related files or `.pal` files.
diff --git a/constants/scgb_constants.asm b/constants/scgb_constants.asm
index eac530a44..bd4d5f764 100644
--- a/constants/scgb_constants.asm
+++ b/constants/scgb_constants.asm
@@ -80,7 +80,7 @@ SCGB_DEFAULT EQU $ff
const PREDEFPAL_RB_GREENMON
const PREDEFPAL_RB_PINKMON
const PREDEFPAL_RB_YELLOWMON
- const PREDEFPAL_CGB_BADGE ; RB_GREYMON
+ const PREDEFPAL_CGB_BADGE ; RB_GRAYMON
const PREDEFPAL_BETA_SHINY_MEWMON
const PREDEFPAL_BETA_SHINY_BLUEMON
const PREDEFPAL_BETA_SHINY_REDMON
@@ -90,7 +90,7 @@ SCGB_DEFAULT EQU $ff
const PREDEFPAL_BETA_SHINY_GREENMON
const PREDEFPAL_BETA_SHINY_PINKMON
const PREDEFPAL_BETA_SHINY_YELLOWMON
- const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GREYMON
+ const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GRAYMON
const PREDEFPAL_HP_GREEN
const PREDEFPAL_HP_YELLOW
const PREDEFPAL_HP_RED
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 5bd9fe8cc..4d7cd5ca7 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2954,7 +2954,7 @@ LostBattle:
and a
jr nz, .LostLinkBattle
-; Greyscale
+; Grayscale
ld b, SCGB_BATTLE_GRAYSCALE
call GetSGBLayout
call SetPalettes