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authorColton G. Rushton <colton51919@gmail.com>2021-09-05 13:09:39 -0300
committerGitHub <noreply@github.com>2021-09-05 12:09:39 -0400
commitb9684565fbfb51ba7d6da21446658ec56c498d50 (patch)
tree68c9cfcfe0d5e74ef91473740c5904067562f11c
parentb49f5ac73b7d9b3758259b748502eae0ff62750f (diff)
Minor formatting fix to the Sunny Day moves fix (#851)
Builds on top of #849
-rw-r--r--docs/bugs_and_glitches.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index 3906dbb92..bd85affd8 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -1344,7 +1344,7 @@ The `[hInMenu]` value determines this button behavior. However, the battle moves
### Solar Beam, Flame Wheel, and Moonlight are not in the "Smart" AI's list of moves that encourage Sunny Day
-**Fix:** Edit [data/battle/ai/sunny_day_moves.asm])(https://github.com/pret/pokecrystal/blob/master/data/battle/ai/sunny_day_moves.asm):
+**Fix:** Edit [data/battle/ai/sunny_day_moves.asm](https://github.com/pret/pokecrystal/blob/master/data/battle/ai/sunny_day_moves.asm):
```diff
SunnyDayMoves: